ok, I need some pointers on sacrifice rate. I've got my three summons thought out, so here they are:
1st summon: Roc
Appearance: A giant eagle (easy as that. if ya don't know what an eagle looks like, I pity you. :? )
Element: Wind
Abilities:
Normal attack: physical. hits: 1 person. launches feathers at opponent
Normal attack 2: physical. hits: 1 person. rises into the air and dive at opponent with crushing force.
Final Attack (Wynn's Limit break Level 1): magic. hits: up to 3. causes a gust of wind (tornado) to send opponents into the air. Wynn lauches his familiar to attack them from every angle (the opponent can't see outside, and the hawk dives into the funnel and out again after each attack). At the final attack, the Roc goes into the funnel under them, rises into the air (its wings hit them), and then plummets for a half-second, sending the opponents to the ground.
Name: Talon Storm
2nd summon: Golem
Appearance: A giant (12-13 foot) humanoid made of rock, clay, and sand
Element: Earth
Abilities:
Normal attack: physical. hits: 1 person. punches the ground (punch is straight down), and its arm sinks into the earth, then appears under the opponent, smashing into them in an uppercut of sorts.
Normal attack 2: magic. hits: all in front of the Golem (allies included) (area attack. Radius: 3 meters wide). punches the ground (punch is a forward-down punch), sending a shockwave at the enemies
Final Attack (Wynn's limit break level 2): Physical. hits: all enemies in front (area attack. Radius: about 5-8 meters square). Arcane symbols of Earth appear on the soles of Wynn's feet (nothing is on his feet during this attack). He jumps to the 4 corners of his opponent/s (in a square, no not n,s,w,e, but ne, nw, se, sw. Another side-note: the jumping can be as fancy as he wants. :P) and then in front of the enemy in the center. the places that were touched glow with the same symbol, and rise into the air (including the place he is currently standing). Wynn crosses his arms and rises with the rock (note: this gives a 2-3 second period where the enemy can attack, even during the limit break). once he's in the air, the golem smashes down on the ground with both fists (the only thing the allies in front of him would feel would be the ground rising for a second, then falling back). when this touches the outer perimeter of the square, the entire area lurches, then blasts upward powerfully enough to launch the enemies and send some rocks with them. Wynn uses these rocks as platform, jumping from one to the next, getting to the enemies and launching them at the rock he had stood on while he rose. when they're all there, he jumps onto the rock, then off quickly (another 2-3 second attack chance), and it decends (very fast by the way) into hole made by the attack, smashing under them. Wynn lands just on the outside of the hole and walks away, and the other 4 rocks that had risen aim their pointed ends (yes, each rock that had risen grew to a point at the bottom) at the exact point the biggest rock had landed, and fly towards the area.
Name: Crashing Earth
3rd Summon: Wendigo (yes, there is a mythical beast called this, and I got the name originally from Legend of Dragoon)
Appearance: A white werewolf-looking beast, but has a sharper, more pointed tail. It's eyes are an icy blue
Element: Water/ice
Abilities:
Normal attack: Magic. hits: 1 person. The Wendigo walks (yes, walks) towards one person, then slashes their chest, where the blood that trickles out freezes instantly.
Normal attack 2: Physical. hits: 1 person. Wendigo pick up a stick (or other straight object. anything non-living or not part of something living that is straight will work). The second he picks it up, it turns into an icicle, which he throws at an enemy.
Final attack (Wynn's limit break level 3): Magic. hits: 1 person. The Wendigo howls, and the area around gets colder. He raises his hand upward, and a gust of icy wind blasts (from all directions) at a single enemy. when the winds let up, the enemy is incased in a prison of ice. that ice crashes in on the enemy, then falls to the ground
Name: Frozen Oblivion
Wynn's limit break level 4: ??? (Will be called grand summon until I think of a more fitting name and how it will go)
Good god that took a long time to write! So, how much would it cost to summon each?
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