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PostPosted: Sun Aug 24, 2008 6:11 pm 
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Grand Templar
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Location: Where I'm least expected
If thats the way you wann start off i'm fine with it.


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PostPosted: Sun Aug 24, 2008 6:14 pm 
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Grand Templar
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Location: Somewhere in the space between the dream world and reality.
*facepalm*


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PostPosted: Sun Aug 24, 2008 6:19 pm 
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Grand Templar
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Location: Where I'm least expected
Unless he is on a deranged rant on the superiority of goodness over evil, and is not paying attention. No, he does not walk into people.


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PostPosted: Sat Aug 30, 2008 3:44 pm 
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Location: Wisconsin
Ok, how does sacrifice magic work? the whole "seals on the ground, chanting" thing, or what?


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PostPosted: Sat Aug 30, 2008 4:01 pm 
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Apprentice
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Location: Manchester, England
Sacrifice, as a summoner you can lower the sacrifice needed to summon something. As such that means anyone can summon but in order to summon creatures a large sacrifice is needed, but as I said, you bypass that law.

You can draw symbols on your palm, or on the ground. Or using a special chant (which you can make up), you can draw the symbol in the air and it just floats there and opens a gateway for the creature to come out of.


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PostPosted: Mon Sep 01, 2008 10:26 pm 
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Grand Templar
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Joined: Wed Dec 19, 2007 6:50 pm
Posts: 1960
Location: The people in the white lab coats won't tell me.
Did anything happen here with my character while I was away in the land with no internet?


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PostPosted: Mon Sep 01, 2008 10:33 pm 
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Not much. Ryozo's group (if it's large enough to be called such) was attacked by bandits, Kenta and my characters were sparring, and now Wynn's taking Kenta to the nurse/white mage/whatever the [censored]


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PostPosted: Tue Sep 02, 2008 10:48 pm 
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Templar Inner Circle
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Joined: Tue Mar 04, 2008 7:51 pm
Posts: 3468
Location: In the Ikki Tousen world. Leave me alone.
Added Limit Break, changed weapons by removing the Sai and named the sword "Pale Blue Ice"

Your Name: Chris (that's all your getting from me. no promise that it's true
User Name: *points left to username*

Character Name: Saki
Character Age: 18
Character Class: Assassin
Character sub-class: N/A
Character Personality: Calm and collected. She keeps cool in all situations and never panics.
If pushed too far she will go near berserk.
Character History: Saki was born in Ivalice and taught the art of the assassin from a young age. Both her parents were killed when she was young by a group of Dark Knights. Ever since that day Saki has sworn to kill exterminate the entire order of Dark Knights including all their commanders.
Character Weaknesses: Can lose it if pushed too far. Upper body strength isn't as high as a male.
Character Strengths: Extremely cunning and intelligent. Master of stealth and excellent with her weapons. Brilliant lower body strength (legs)

Character Race: Hume, looks like the below image
Image
Character Element: Spirit
Character Magic Type: Symbol if applicable, otherwise N/A
Character Weapon: Her Katana, "Pale Blue Ice", and a composite longbow.
Character Abilities: Jumping, Stealth, Silent Kills
Character Allignment: Neutral Good
Character Limit Break:
Vengeful Strike - Saki begins by holding her katana horizontally infront of her body. The katana then begins to glow yellow and when swung a cylindrical beam of energy is projected from the katana at her enemies.
The higher the level of this attack, the larger the beam.
Regardless it still kills people just as easily.


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PostPosted: Wed Sep 03, 2008 9:58 am 
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Apprentice
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Posts: 143
Location: Manchester, England
Optix, that limit break is approved and the weapon and what not.


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PostPosted: Thu Sep 04, 2008 5:39 pm 
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Location: Wisconsin
ok, I need some pointers on sacrifice rate. I've got my three summons thought out, so here they are:

1st summon: Roc
Appearance: A giant eagle (easy as that. if ya don't know what an eagle looks like, I pity you. :? )
Element: Wind
Abilities:
Normal attack: physical. hits: 1 person. launches feathers at opponent
Normal attack 2: physical. hits: 1 person. rises into the air and dive at opponent with crushing force.

Final Attack (Wynn's Limit break Level 1): magic. hits: up to 3. causes a gust of wind (tornado) to send opponents into the air. Wynn lauches his familiar to attack them from every angle (the opponent can't see outside, and the hawk dives into the funnel and out again after each attack). At the final attack, the Roc goes into the funnel under them, rises into the air (its wings hit them), and then plummets for a half-second, sending the opponents to the ground.
Name: Talon Storm

2nd summon: Golem
Appearance: A giant (12-13 foot) humanoid made of rock, clay, and sand
Element: Earth
Abilities:
Normal attack: physical. hits: 1 person. punches the ground (punch is straight down), and its arm sinks into the earth, then appears under the opponent, smashing into them in an uppercut of sorts.
Normal attack 2: magic. hits: all in front of the Golem (allies included) (area attack. Radius: 3 meters wide). punches the ground (punch is a forward-down punch), sending a shockwave at the enemies

Final Attack (Wynn's limit break level 2): Physical. hits: all enemies in front (area attack. Radius: about 5-8 meters square). Arcane symbols of Earth appear on the soles of Wynn's feet (nothing is on his feet during this attack). He jumps to the 4 corners of his opponent/s (in a square, no not n,s,w,e, but ne, nw, se, sw. Another side-note: the jumping can be as fancy as he wants. :P) and then in front of the enemy in the center. the places that were touched glow with the same symbol, and rise into the air (including the place he is currently standing). Wynn crosses his arms and rises with the rock (note: this gives a 2-3 second period where the enemy can attack, even during the limit break). once he's in the air, the golem smashes down on the ground with both fists (the only thing the allies in front of him would feel would be the ground rising for a second, then falling back). when this touches the outer perimeter of the square, the entire area lurches, then blasts upward powerfully enough to launch the enemies and send some rocks with them. Wynn uses these rocks as platform, jumping from one to the next, getting to the enemies and launching them at the rock he had stood on while he rose. when they're all there, he jumps onto the rock, then off quickly (another 2-3 second attack chance), and it decends (very fast by the way) into hole made by the attack, smashing under them. Wynn lands just on the outside of the hole and walks away, and the other 4 rocks that had risen aim their pointed ends (yes, each rock that had risen grew to a point at the bottom) at the exact point the biggest rock had landed, and fly towards the area.
Name: Crashing Earth

3rd Summon: Wendigo (yes, there is a mythical beast called this, and I got the name originally from Legend of Dragoon)
Appearance: A white werewolf-looking beast, but has a sharper, more pointed tail. It's eyes are an icy blue
Element: Water/ice
Abilities:
Normal attack: Magic. hits: 1 person. The Wendigo walks (yes, walks) towards one person, then slashes their chest, where the blood that trickles out freezes instantly.
Normal attack 2: Physical. hits: 1 person. Wendigo pick up a stick (or other straight object. anything non-living or not part of something living that is straight will work). The second he picks it up, it turns into an icicle, which he throws at an enemy.

Final attack (Wynn's limit break level 3): Magic. hits: 1 person. The Wendigo howls, and the area around gets colder. He raises his hand upward, and a gust of icy wind blasts (from all directions) at a single enemy. when the winds let up, the enemy is incased in a prison of ice. that ice crashes in on the enemy, then falls to the ground
Name: Frozen Oblivion

Wynn's limit break level 4: ??? (Will be called grand summon until I think of a more fitting name and how it will go)


Good god that took a long time to write! So, how much would it cost to summon each?


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 Post subject:
PostPosted: Thu Sep 04, 2008 5:49 pm 
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Apprentice
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Joined: Sat Aug 16, 2008 3:16 pm
Posts: 143
Location: Manchester, England
No sacrifice for the Roc.

A small blood offering placed on the ground will be good enough for the Golem and for the Wendigo.............maybe an arm or something. Don't worry, it doesn't have to be yours lol. But for fairness, it has to be a dead guys or someone who consents to it.


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PostPosted: Thu Sep 04, 2008 6:55 pm 
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Joined: Mon Feb 19, 2007 10:15 pm
Posts: 529
Location: Wisconsin
Hey. Can I create custom summoning "screen" (saying how they're summoned), or is there a default that you're gonna use? Yes, I get way too in-depth with stuff like this, but it's fun to think it up. ^_^


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 Post subject:
PostPosted: Thu Sep 04, 2008 7:15 pm 
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Apprentice
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Joined: Sat Aug 16, 2008 3:16 pm
Posts: 143
Location: Manchester, England
up to you lol


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 Post subject:
PostPosted: Fri Sep 05, 2008 4:28 pm 
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Location: Wisconsin
Yay! |D

edit: would it be ok for me to have an npc (the dragoon I'm fighting) to use his limit break?


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 Post subject:
PostPosted: Fri Sep 05, 2008 6:45 pm 
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Apprentice
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Location: Manchester, England
Sure, go ahead.

BTW sorry for the lack of me posting, its been a busy week and I'm shattered.


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