Introduction
The year is 1243 on the Imperial Calendar, and an Empire has just ended one of its wars and made allies with its neighboring nations, the land of the High Elves and The Dwarves. They have also signed a peace treaty with the Wood Elves, though the treaty will only last as long as no humans damage the Wood Elves home forest, though there is still a great amount of distrust between the two races. A new war is about to begin though. The alliance had been made after Orcs and other races had entered the lands of all kingdoms from the mountains, pillaging human villages, attacking the High Elf great cities, collapsing Dwarf mines, and tearing apart the Wood Elves forests. Deciding to stop their fighting for a common cause, the races have allied together to fight the Orcs away from their lands. Orcs are not the only threat to the civilized races, as a more evil race has descended from the frozen wastes in the north: Demons. The long seals that had been laid by a race even more ancient than the elves has broken in places, allowing demons to get a foothold in the Material World. Worse, the demons had been gathering their troops and planning for an invasion for some time, readying to take the lands that once belonged to them back from the mortal races. A great war is about to befall everything on the world, and one thing is for certain. No matter who wins, Hero's will have been made and much blood will be spilt before this war is over.
Races
There are only a few races to choose from, and each will have their advantages and disadvantages. They shall be clearly listed in each description. I shall only describe the demons as I am sure you know what the other races are.
Mortals
Humans:
Advantages: Only Race that uses Holy Knights (Powerful demon Hunters), Most adaptable in environments, have the most powerful Heavy Calvary (Knights Panther.)
Disadvantages: Shortest natural lifespan (90 Years), Other than Clerics and Fighters, is usually less skilled in classes of warfare than other races.
High Elves:
Advantages: Only race to have Warlocks (More powerful Wizards), has some of the greatest magic’s, rivaling that of the Demons, longest natural lifespan (1000 years).
Disadvantages: Is frailer than most other races (Bones broken easier), limited numbers (Only 5 people will be allowed to be High Elves).
Wood Elves:
Advantages: Best shot of any races (Can hit almost any target with a bow, though no instant-kill hits), Second longest natural lifespan (750 years), are allies with most forest spirits.
Disadvantages: High distrust with non-forest dwelling races, greater limited numbers (Only 3 people will be allowed to be Wood Elves).
Dwarves:
Advantages: Greatest and Toughest Fighters, Can make powerful Runes; though the more skilled Runesmiths have passed on, forge the best mortal armors, High magic resistance, Long Lifes (350 years).
Disadvantages: Short in size, slow in traveling large areas, have a great greed for gems and gold, very little skill in ranged combat (except war machine workers, which won’t be controlled by any one person).
Pillaging Races:
Orcs:
Advantages: Great fighters and high strength (can move war machines faster and lift greater weights), Great Amounts of them (player can control either one powerful Orc or 3 Weaker ones at once), High natural magic resistance (Though higher level spells will still get through), 140 year lifes.
Disadvantages: Known to fight among themselves, not the most courageous when alone (Ignore this you chose to be one powerful character), lack of any permanent allies.
Minotaur:
Advantages: Highest Strength (Can lift up to 300 pounds), have the most powerful non-magical weapons (Can cleave any low mortal in two with one blow), Highest Endurance of Pillaging forces (Have been known to survive loss of limbs and scores of wounds that would slay a mortal man), 75 year Lives.
Disadvantages: Very Limited Numbers (Only 3 people will be able to play as them), are only tolerated by Orcs, Slow reflexes (though good sprinters), Large (Have trouble fitting in spots most people could easily fit in).
Demon Races:
Highborn:
Highborns are among, as you could guess, the highest ranking demons in the underworld. They have spent many years to keep such a rank, and they have such gained great skill in fighting and ‘ Underworld diplomacy’. These demons look mostly like Elves except for a few big differences. First off, Highborns usually have scales, many horns covering their bodies, or some other feature elves would never have. Second, these demons have more muscle packed on them than elves, easily discovered when they lift heavier weights. Finally, their lack of any magical talent easily gives away the fact that they have no elven heritage.
Advantages: Hold great power in the underworld (Access to better equipment), the best Fighters in existence (Longest known swordfight against a Highborn was against an Orc Warboss and lasted for about 3 minutes before the Orc was slain), Highest Magic Resistance.
Disadvantages: Have no magical abilities at all, can only spend limited time on the material plane (Start to weaken if they stay on the material plane for more than a week at a time.), are constantly assassination targets in the underworld (For gain of the assassinator).
‘Devil’ demons:
‘Devil’ Demons are demons that are lower in rank than elementals and Highborns, but still hold much rank over imps and other slave demons. ‘Devil’ demons have long tails, usually black, that end in a spade-like shape. They also have two small black horns growing out of their foreheads. ‘Devil’ demons could also pass off as a human quite easily by withdrawing their long, thin tail and horns. There have been instances of ‘Devil’ demons leaving the underworld to live among humans, though usually this is to escape crimes they committed in the underworld. However, there are a few that have developed human emotions, and have chosen to live with humans as companions throughout their demon lives. Usually, if they choose to do so, the fact that they are demons is not given away until they have children, who are born as demons like them, though also share their human emotions.
Advantages: Have the ability of flight, can be skilled above average in most classes, can assume human form, tail (allows them to hold additional things).
Disadvantages: Have been known to show human emotions if disguised as humans too long (Thus, up to 2 ‘Devil’ demons can be good), never master any classes, only partial skill in non-illusion spells.
Elemental Demons:
Elemental Demons are just Demons that have mastery over certain elements. However, this comes at a price. They are always highly vulnerable to their oppossite element, and they have a low physical endurance, which is only prevented from being their downfall due to their high speed.
Advantages: Best spell-casters in their type of element, highly resistant to their type of Element, High speed.
Disadvantages: Endurance of a High Elf (Thus, more easily injured), weak against their opposite element, can only specialize as fighters and spell-casters.
Monstrous Demons:
Monstrous Demons are Normal demons except they are gifted by great size, strength, and Resilience. They are usually used as Guards for Highborns and other High Ranking demons because of this. Monstrous Demons are among the best Seige Demons, as they can bash open gates easily and scale taller sections of the walls without ladders.
Advantages: Highest Strength of any other race (500+ weight lifting), greatest immunity to mundane weapons (though magical ones effect them as normal), High resistance to Ice Magic, and thunder magic heal them.
Disadvantages: Extremely limited numbers (only 2 people can play as one), very large (Can barely fit through anything shorter than 12 feet), only skilled as fighters.
((No jokes about 'Devil' Demons please...))
Classes
Fighter: Fighters are skileld warriors that have trained to excell in close-combat. Be it Sword, Axe, or Pole-Arm, Fighters are skilled enemies and can be deadly to their oppossition.
Races Allowed: All.
Special Rules:
Heavy Armor: Fighters can wear heavier armor than most people and still fight with little penalties. As such, Fighters can wear heavier armors, though they are slowed by it(Unless on steed)
Blocking: Fighters are much better at blocking than your average warrior. As such, they can use shields more effectively to block enemy attacks, though all but Fighter masters must focus on Blocking or Fighting at a time, as it is hard to strike back at an enemy when they are constantly striking at you with an axe.(Note: Attacks by Minotaurs/Monstrous Demons cannot be blocked this way, as they are simply too strong! And only said races can parry the other races blows)
Skill Levels:
-Novice (Must be 14 or older)
-Skilled (Must be 19 or older, Highest a weaker Orc can be skilled)
-Highly Skilled ( be 27 or older, Highest a 'Devil' Demon Can be skilled)
-Master (Must be 45 or Older)
Wizard:
Races Allowed: Human, High Elf, Wood Elf, Dwarf, Orc, Devil Demon, Elemental Demon
Special Rules:
Winds of Magic: Wizards can tune into the winds of Magic, and thus can use magical spells against their enemies. However, it takes great time to truely be a master Wizard, so rank will determine your most powerful Spells.
Enchanting: Wizards can temporarily(Time depends on skill level) enchant Items to be magical, and thus do more damage to enemies. Wizards may enchant 1 Item per skill level at a time.
Skill Levels:
Apprentice: ((Must be 14 or older)), Only lowest level spells, enchantments last only minutes.
Shaman: ((Must be 20 or older)), Slightly more powerful Spells, enchantments can last for up to a half hour.
Wizard: ((Must be 30 or older, Highest 'Devil' Demon can get)), has access to SOME higher level spells, enchantments can last up to an hour.
Grand Wizard: ((Must be 50 or older, Highest Human can get))
, Has acess to Multiple High level spells, enchantments can last up to 2 hours.
Master Wizard: ((Must be 80 or older)), Highest Magic Caster, can cast spells of greater power, however, each spell drains some of his energy. Can enchant up to 4 hours.
((Note, no wizards can be skilled in combat.))
Warlock:
Races Allowed: High Elf
Special Rules:
Greater Control: Warlocks have an even greater control of the winds of magic than a normal wizard, as such, they can cast spells with less negative effects. However, they only know limited amount of spells, as they put great effort into using the spells they already know without special materials.
Enchanting: Warlocks can enchant Items for up to a day, and can enchant up to 7 Items.
Skill Level:
Warlock: Must be 130 or older.
Knights Panther:
Races Allowed: Humans
Special Rules:
Knights Panther: Knights Panther are among the bravest and most skilled human fighters. As such, they are always counted as Highly Skilled Fighters. Also, they are rarely known to flee from the enemy. As a consequence, they will never stop fighting until either they are dead, all the enemies are dead, or the enemies have fled.
Skill Level:
Knights Panther: (Must be age 28 or older, use Highly Skilled/Master Fighter Skills.)
Archer:
Races Allowed: All but Minotoaurs and Elemental Demons.
Special Rules:
Archery: Archers are skilled with ranged weapons, so they are obviously more suited for ranged combat. Archers can aim well with their bows/crossbows/whatever they use, so they are usually held in the rear. They also wear light armor so they can shoot unaffected and flee if the enemy gets too close. Archers have only skill with Daggers for Close Combat.
Deadly Shot: Grand Master Archers can shoot their bows in a way that is deadly to most creatures. When attacking an enemy and given enough time, they can pin-point a vital location and kill the enemy in one shot. However, this skill is hard to master, and constantly the shot won't be fatal(Doesn't Work on Highborns).
Skill Level:
Novice: (Must be 15 or older)
Skilled: (Must be 18 or older, highest Orc can be)
Highly Skilled: (Must be 24 or older, highest all other races but Elves can get)
Master: (Must be 40 or Older)
Grand Master: (Must be 65 or older, woodelf only)
Ranger:
Races Allowed: Wood Elfs
Special Rules:
Stealth: Rangers are skilled in hiding while they shoot, able to ambush their enemies easily. As such, rangers are rarely detected until they either fire, or choose to be detected.
Skilled Shots: Rangers Count as either Highly Skilled or Master Archers.
Skill Level:
Ranger: (Must be 36 or Older)
Master Ranger: (Must be 60 or older)
Holy Knight:
Races Allowed: Human
Special Rules:
Holy: Holy Knights are, of course, holy. As such, they can harm demons much easier than normal warriors. Holy Knights always count as having enchanted weapons when facing demons.
Skilled: Holy Knights are Masters of fighting, as such, they are always counted as Master fighters. However, the only weapon they have mastered is the Sword, so they may only use swords effectively.
Skill Levels:
Holy Knight: (Must be 45 or older)
Berzerker:
Races Allowed: Orc, Human, Minotaur
Special Rules:
Blood-Lust: When bezerkers start fighting, they won't stop until all their enemies(and sometimes even a few allies) are dead. As such, berzerkers will never flee, or will they stop their weapons mid-swing.
Steady Path: When a Berzerker starts moving, it's hard to stop them. As such, Berzerkers will ignore almost all pain, and will fight even after losing an arm or a leg, not backing down.
Skill Levels:
Berzerker: (Must be 20 or older)
Highborn Master:
Races Allowed: Highborns
Special Rules:
Greatest Masters: Highborns have all the skill of a Master fighter, though they may fight with two weapons at one time, using one weapon to block enemy moves and the other to strike against the enemy.(Note: Attacks by Minotaurs cannot be blocked this way, as they are simply too strong!)
Skill Level:
Highborn Master: ((Must be 300 or older!!!))
Elemental Magician:
Races Allowed: High Elves, Elemental demons.
Special Rules:
Master of the element: Elemental Wizards control magic of a certain element, and are highly skilled with that magic alone. Due to this, Elemental wizards become higher levels quicker, though they only know magic for their elements. Also, their elemental magic is more powerful than when a normal wizard casts it.
Skill Levels:
Apprentice: ((Must be 14 or older))
Shaman: ((Must be 20 or older))
Wizard: ((Must be 30 or older, Highest High Elf))
Grand Wizard: ((Must be 50 or older))
Master Wizard: ((Must be 80 or older))
((Note, no elemental Wizards can be skilled in combat.))
Profiles
Name:
Age:
Race:
Appearance:
Class:
Class Level(Novice, master, etc.):
Weapons
Armor:
Short Bio:
EDIT: Side is in there by accident (Too often put into RP's. Ignore it.)
Already Filled Profiles wrote:
Lord Moose
Name(s): Maref Farz, U'ruk Nahul, and Lunk
Age(s): 67, 26, and 35
Race: Orcs
Appearance: Maref Wears a wolf hide toga, dyed blue and his aged fase is rittled with scars. Maref, the oldest of the three, is seen as much more experianced. U'ruk holds a crude looking crossbow and wears the skin of a snow panther, hios fase is covered in a black facepaint, and a pouch of bolts is strapped to his left leg. And finnaly Lunk, who is wearing a threatening iron helmet that has been wedged inside a bear's skull. His whole body is fitted in a battered suit of armor, he holds a shabby looking curved longsword and spiked shield. All of them have large bodies and green skin, though Marek has a very dark shade of green.
Class: Wizard, Archer, and a Fighter
Class Level: Wizard[Grand Wizard], Archer[Skilled], Fighter[Skilled]
Side: What does this mean?
Weapons: Orc Cheiften Staff, Crossbow+poisoned bolts, 2x Curved daggers, Curved orc longsword
Armor: Orc spiked shield, heavy suit of orc armor, snow panther fur, wolf pelt.
Short Bio: Maref is an old chielften of his orc tribe. When the call for war rang out from his warlord, he was happy to go. Picking one of his best warriors, Lunk, and a worthy archer, U'ruk, to go with him in his battles. Lunk is stupid, even by orc standards! though once he found out which side of the sword was sharp, he showed his merit as an attack dog. U'ruk is a young orc eager to prove his worth to his cheiften. Marek leads his soldiers to wipe the lesser races of the face of the world!
Talonmaster Zso
Name: Drognar
Age: 52
Race: Orc (Powerful)
Appearance: Drog stands about 6 feet tall with a shaven head. His skin is a tanish-green color, and his eyes are yellow, same as his teeth. He emits a foul odour to non-Orcs. His armor is a simple hide of leather.
Class: Fighter
Class Level: Master
Weapons: His two-handed battle axe, a dagger.
Armor: Drog Wears a mix of of armor made from that of the enemies he has slain. His armor is mostly Chainmail and platemail pieces mixed, though he does wear a Leather glove on his left hand.
Short Bio: Drog is a Warboss to a medium sized group of orcs, leading about 200 of them. He gained his power when he and his original group of Orcs(About 12 Strong) started to make their way deep into human territory, around the time Drog was age 35. He has been in power for a surprisingly long time(for Orcs), and none who have attempted to take his power have succeded. He has yet to challenge another warboss for rights to his Warband also.
Snuggles
Name: Charvert
Age: 761
Race: Elemental Demon of Lightning
Appearance: In human form, Almost Human except a few things. First, Hair is light blue and sticking strait up in a mowhawk. Eye's seem to spark wildly at any point in time. In Demon form, He seems to be made up of just the elemental he is,... Lightning.
Class: Elemental Magician of Lighting (duh)
Class Level(Novice, master, etc.): Master Wizard
Weapons: Magic/ Staff
Armor: None
Short Bio: Didn't really like his breathern. Always seeing them to be destructive of anything that comes into there way. He did like the same thing as the others but he liked to toy with his prey. He learned how to change himself into a human and moved himself to the mortal world before the others could notice. Being of a high respect, he had his body guard from birth, Raam. Being able to change his form too, Raam came with him.
Name: Raam
Age: 801
Race:Monstrous Demon
Appearance: Human: Taller then most because the change won't change his size very much. Bald, but has facial hair of orange with black spots. Demon: Very, Very Large spotted leopard.
Class: Fighter
Class Level(Novice, master, etc.): Master
Weapons: Very Large Halberd is his favorite but can use a many array of weapons.
Armor: Human: Breast plate Demon: None.
Short Bio: From birth he was trained to be a bodyguard of someone with a lot of power. By the age of 20, he new more weapons, weapon styles then anyone of his age at that time. He started to prefect his abilities one by one. Getting better every year. At the age of 40, He was given his assigned master when Charvert was born. He obeyed every word and will obey every word he says until his dieing day.
Mirku
Name: Khain A. Gladius
Age: 156
Race: Wood Elf
Appearance: 5'5", Albino, hair reached shoulders.
Class: Ranger
Class Level(Novice, master, etc.): Matser Ranger
Weapons: Composite Longbow, Two-handed elven blade
Armor: Light armour.
Short Bio: Blessed succesor of the winter clan, who keep the forrest safe when it's most weak. Khain loves the forrest but dreams of heading out to see the world. His family(father,mother,sister) thinks that he shouldn't.
Durandal
Name: Selena Bloodlake
Age: 29
Race: Human
Appearance: Lithe and slender, Selena moves through the battlefield with grace becoming a swordmaster. Standing at 5'8" and only 155 lbs, many a foe have fallen to her blade after underestimating her. Her long black hair is kept in a ponytail and her dark brown eyes catch her enemy's every movement during a fight.
Class: Fighter
Class Level: Highly Skilled
Weapon: Shamsir, a magically enchanted sword
Armor: Light robes that allow her to move fluidly in and out of an opponents swings and blocks
Short Bio: Selena graduated from the Imperial Academy of the Blade at the early age of 24, the youngest warrior ever to have achieved the level of skill required to pass the Trials of Competency. She then served faithfully in the Imperial Army for three and a half years. During that time she proved her worth in battle over and over again, but when she was ordered to oversee the slaughter of a village of High Elf civilians, Selena refused, and this earned her the scorn of her fellow officers. Although she was not kicked out of the army for it, she decided on her own to leave. Selena spent the past year wandering around the country aimlessly, helping those in need and doing odd jobs and quests to earn enough to keep her stomach full, her clothes intact, and her sword sharp.
Lohti
Name: Iphran Gladius (will change if needed)
Age: 172
Race: Wood Elf
Appearance: 5'8", nicely tanned, Short golden-brown hair.
Class: Ranger
Class Level: Master Ranger
Weapons: Composite Longbow, hand-and-a-half elven blade.
Armor: Elvin Ringmail armour, Elfin cloak, elfin boots.
Short Bio: The older brother of Khain, he set out after him to ensure his safe passage, to ease the worries of the rest of the family. He often jokes about the younger brother being the successor, and is indeed a little jealous of the fact, but he protects his brother with a zeal unmatched.