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 Post subject: Re: Portal: Prelude
PostPosted: Mon Oct 13, 2008 2:34 pm 
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Templar Master
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Joined: Thu Jul 17, 2008 10:09 am
Posts: 443
Location: My own little fortress...
...How can you do it "wrong"..?
It's pass or fail :P


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 Post subject: Re: Portal: Prelude
PostPosted: Mon Oct 13, 2008 2:53 pm 
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Templar GrandMaster
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Joined: Tue Apr 24, 2007 4:35 pm
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On test 9, instead of doing this, I went under the electric death field, and made my way up. I could make a video of it if necessary. There is also a hidden companion cube shrine down there.


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 Post subject: Re: Portal: Prelude
PostPosted: Mon Oct 13, 2008 5:46 pm 
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Templar Inner Circle

Joined: Tue Jul 15, 2008 1:37 am
Posts: 3264
Location: Washington
D'awww... I loved Portal so much. D:

I wish I had a 360 and/or a copy of Portal. Maybe I can mooch off my friend.


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 Post subject: Re: Portal: Prelude
PostPosted: Mon Oct 13, 2008 6:10 pm 
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The Inkwell Coyote
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Location: 44°39'54"N 90°10'33"W
Demus wrote:
The GLaDOS is indeed activated during gameplay. Running for your life ensues.

Oh, right. YOU activate her.


Sounds like the main character for Portal may be Gordon Freeman's sister...


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 Post subject: Re: Portal: Prelude
PostPosted: Mon Oct 13, 2008 7:38 pm 
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Templar GrandMaster
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Joined: Thu Dec 28, 2006 2:07 am
Posts: 818
Location: BC Canada
Sefris wrote:
On test 9, instead of doing this, I went under the electric death field, and made my way up. I could make a video of it if necessary. There is also a hidden companion cube shrine down there.

I just noticed, none of the scribblings on the wall make any sense. Since the scientists didn't make any effort saying how important the WCC is, there really isn't a reason for anyone to feel any special to it. Plus, it's been said that none of the other subjects make it near the end; I think, chamber 16, which is weird because the WCC appears slightly before the final chamber. Also, the cake isn't a lie; the scientists have no reason to lie and bring the subjects into their doom, since they want them to succeed.

EDIT: As a Portal player would know, you have to incinerate the cube. You're never instructed to incinerate the cube, but you have to do in anyways in Prelude. This doesn't make sense, because the character herself in Prelude should have no idea what to do with the cube.


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 Post subject: Re: Portal: Prelude
PostPosted: Tue Oct 14, 2008 9:52 pm 
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Apprentice
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Joined: Fri Aug 22, 2008 2:16 am
Posts: 108
The character in Portal: Prelude is not actually Chell by the way, the character's name is Abby, at least that's what the audio says.

For those who really can't get the game and just want to see the ending(Well, pretty epic ending):

First part(before final boss battle): http://www.youtube.com/watch?v=rxCt-03LcUE

Second part: http://www.youtube.com/watch?v=DOWIw3VT2W0

PS: Looks who's in the booth in the rain outside at the end.


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 Post subject: Re: Portal: Prelude
PostPosted: Tue Oct 14, 2008 11:05 pm 
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Templar GrandMaster
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Joined: Thu Nov 15, 2007 10:34 am
Posts: 878
Location: at any point between 0 and 1
Wow this game is pretty tough, I spent 20 minutes on tests 2 and 3 thinking I didn't know what I was doing so I looked it up, turns out I was... and I thought up even more creative ways to do it. For some reason though I had to KEEP trying for another 10 minutes.... because apparently this game is based on EXACT replications of answers rather than the multi answer in portal proper. Still fun though albeit frustrating at times.


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