So, EA is "Addressing" the DRM issue finally.
Quote:
We assumed that consumers understand piracy is a huge problem – and that if games that take 1-4 years to develop are effectively stolen the day they launch, developers and publishers will simply stop investing in PC games.
I hate to be the one to tell you this, EA, but people were stealing your game BEFORE it launched. DRM doesn't do [censored] for you.
Quote:
We assured consumers that if special circumstances warranted more than three machines, they could contact our customer service team and request additional authorizations.
But, according to consumer reports, it's hard as hell to do so, and your Customer Support people assume the user is a criminal for wanting more than three activations.
Quote:
But we’ve received complaints from a lot of customers who we recognize and respect. And while it’s easy to discount the noise from those who only want to post or transfer thousands of copies of the game on the Internet, I believe we need to adapt our policy to accommodate our legitimate consumers.
Oh, the people that want to transfer copies to thousands of users are already doing so. They don't cry about your DRM
Because it literally does not affect them.
Quote:
Expedite our development of a system that will allow consumers to de-authorize machines and move authorizations to new machines. When this system goes online, it will effectively give players direct control to manage their authorizations between an unlimited number of machines.
Why was this not already in place? I know it's commonplace to ship "broken" games and patch them over time, but leaving out a full component that users need is just insane.
The basic message is: "We still think you're criminals, but we're trying to appease you to increase sales. But don't push your luck, thieves."
Thanks for managing to still be insulting and condescending EA.
EDIT, almost forgot my source link:
http://kotaku.com/5052473/ea-respond-to-drm-complaints