Soul's Advent is a rather eccentric RPG.. That's why a not-so-brief world explanation is in due order. SA Nations and politics should be here also.
The RP itself will begin May 28th. Submit your characters now while it's easy.
System (the char creation and magical ideals): (\/)ea’s Rp engine v.1.1- feel free to use for your own RP! ^^
World: Sefnia
Story: Soul's Advent
THE WORLD AROUND US:
Whilst The Continent of Sefnia is not the only land mass in the world of D'rim, The others are thousands upon thousands of leagues away and unreachable by any natural means- only the most powerful of magicians have been able to reach them. Thus, the entirety of the RP will take place on this continent.
It is generally temperate, but it is somewhat tropical in the southwestern region.
The "Humane" Races, Elven, Dwarven, and Human, often live in large cities and live by quite high standards
The "Inhumane" Races, Goblin, Kobald, Orcish, etc., are considered evil. Being born any of these races is an almost assurance of outlawing in all nations except for Fausla.
The "Visitor" Races (or just Visitors), are considered to be from another plane or originating from another plane. There are many in this category, Dragons, Angels, and Demons, to name a few. These are where many of the exotic races come in. (If you want to make one, it will probably go in this category unless it is a form of elf, in which it would go into Humane- However, Dark Elves will still be considered Visitors in Fausla and Inhumanes in Vaus and Sestiel.
THE THREE NATIONS
1. Relations
Sefnia houses three nations- The Republic of Fausla, to the East- The Theocracy of Vaus, to the West- and between them is the Empire of Sestiel. These nations, or as they are called, "The Three," have largely been at each other’s throats. While no records state what largely created the war, as each nation has its own interpretation- what is known is that almost a thousand years ago, Kar-shel, The third Emporer of Sestiel, had apparently arranged a marriage with his daughter T'iala with Tau, the Second Celestial of Vaus ("Second Celestial" is the Vausian interpretation of the Prince- the representative of Vausian gods, the Prime Celestial, is the equivalent of the combined authority of King and Pope) in an attempt to combine the nations. Though Tau accepted, the public outcry was gigantic. Beyond this, each nation has a different interpretation- the only fact kept the same is that somehow, Kar-shel, Tau, and T'iala all died.
Sestielian records claim that Tau betrayed Kar-shel and killed him and his daughter, starting a large civil war that Fausla allied in them with, for undisclosed reasons. The outcome of the war is also undisclosed.
Vausian records claim the exact opposite, that Kar-shel and T'iala killed Tau together. The public outcry was so large that Kar-shel's palace was burned and Kar-shel and T'iala were consumed by the flames.
Fauslian records claim that apparantly the clumsy Kar-shel forgot an important portion of Vausian marraige ceremonies. Tau was so offended he challenged Kar-shel to a duel. Seeing her father and lover battle being such a crushing burden upon her, T'iala hurled herself into the thrusting blades, being killed instantly. Realizing that there was no other choice, the two men made peace, and Tau was supposedly made to be the heir of Kar-shel.
The infuriated Vausian and Sestielian public attacked the palace almost immediately upon Kar-shel's and Tau's arrival. They also brutally murdered Kar-shel and Tau, parading their bodies through the streets.
Whilst the reasons for the mobs outcry against Vausian and Sestielian peace are unknown, many believe it is due to multiple previous wars, though the reasons of these wars are written in ancient languages, and can only be translated ambigiously. Many doubt their very existence.
2. Nations in paticular
a. Fausla:
i: Politics
Fausla is a freedom-loving nation, and has a legacy of leniancy in all affairs, public or private. The capital city, d'Stamara Tiara (commonly called Tiara amongst the people), is in between Fausla's three provinces of Causia, Tefnia, and Gerum.
Fausla's government works to view everything from a neutral eye, though not always possible due to the aggressiveness of its neighbor Sestiel.
Fausla's government gives a large portion of power to a form of parliament called the Executives, of which there are about one-hundred. They meet in the Grand Hall in Tiara. The Executives carry out virtually every political action after a public vote, which carries about 50% of the full vote. The rest is determined by the executives.
ii: Geographical characteristics & inhumane populations
The Fauslian countryside is among the safest in the continent, Paticularly Gerum, which does not border the troubled country of Sestiel. The Inhumane races live in peace with the Humane, a Fauslian trait looked down upon by other nations.
Not only safe but beautiful, Fauslia is one of the most prized nations in all of Sefnia.
iii: races
Humane Races: (4,567,897)
Elven: 73%
Human: 13%
Dwarven: 9%
mixed: 5%
Inhumane races: (1,183,985)
Goblin: 78%
Orcish: 10%
Kobaldic: 8%
mixed: 4%
Visitor races: (999,954)
Draconic: 45%
Angelic/Demonic: 36%
Other: 14%
Mixed: 5%
b. Sestiel
i. Politics
Though the most powerful nation in Sefnia, it is also the most turmoiled, ridden with a dark history of crime and conquest.
Sestiel has an almost uncountable amount of provinces, largely due to the nation's instable and squabbling nature. Thus, they are named by number from top left to bottom right, from Number-zero-zero-one to Number-nine-nine-nine.
The current emporer, Maal-seus, believes strongly in beauty and
arts. He is one of the strictest emperors to date and has put the death sentence on virtually every crime in Sestiel, even petty theft.
Taxes are also high, much to the distaste of the townsfolk. However, immigration is illegal without expressed permission from a High Chancellor, which is reserved for only the gravest of missions.
Though slavery of Humanes is outlawed, Inhumanes are fair game, and Visitors are considered inhumanes in Sestiel, excluding only the dragons.
ii: Geographical characteristics
There is very little countryside in Sestiel- virtually all of the landscape is covered in trade routes. It is well known, however, that there are many caverns that lead to geodes of astounding beauty- and worth. The Empire has claimed most of them, and it is quite likely it has discovered all of them.
However, the southwestern jungle portion of Sestiel is quite uninhabited in comparison with the rest, though it is still ridden with fishing villages. It is also a popular smuggling spot, and thus a very dangerous area.
iii: races
Humane: (75,567,342)
48% Human
8% Elven
26% Dwarven
16% mixed
Inhumane: (66,452,186)
29% Goblin
24% Koboldic
18% Orcish
20% Troll
5% mixed
Visitor (divided for the sake of clarity- in Sestiel they are put with the Inhumanes unless they are Angelic) (945):
Draconic: Only three known in the entire nation, known as the Three Great Wyrms. They appear to work independently.
Angelic/Demonic: 18%
other: 82%
c: Vaus
i: Politics
Vaus is a theocracy, giving full power to the nameless gods of Light, Life, and Good, whilst attempting to avoid the nameless gods of Shadow, Death, and Evil. This way of seeing things in simple black and white is common amongst the Dwarven Folk. However, they do have representatives of the gods, as normal people lack the ability to stretch as far into the Mental Realm to speak with the gods, and only those gifted by a specific bloodline can do so- they are the Celestials, and can weave the most powerful Divine magic known in Sefnia.
ii: Geographical characteristics-
Vaus is mountainous, but bleak. There is no grass, but rather white-gray sand that covers the entire nation. Vaus is considered the “Land of Heroes,â€
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