The story is set, roughly, seventy years after the events of Kingdom Hearts 2.
All of the canon characters are dead...and no character can be related to any of them. They may have interacted with them in the past but they cannot be blood related.
The new Organization is named Organization Jutai. It consists of ten members who work together in pairs to compesate for the others weakness' and vice-versa.
Organization Jutai is lead by a man named Zen. Zen has kept himself alive far longer than he should have been able to. He is currently 1537 years old, he is extremly powerful and his true objectives are unknown. He is feared by anybody who has heard of him because he has extensive phsycic abilities. He can do anything with his mind, meaning we cannot defeat him (more revealed later).
I am going to allow and infinite number of Keyblade masters and offer four spots in the Organization. However, because the Organization gets magic that nobody else can have, if you are in this organization, you cannot be a keyblade master or wield a keyblade. For your partner, you can create a second character, you could ask another RPer if they would like to be your partner or you could ask me because I already have the ten members thought out. If you wish to be in the Organization, PM me with your character sheet before you put it up.
Another group in this RP will be the three key keepers. Three people who wield the three legendary keyblades and who's mission it is to deliver their legendary keyblade to its rightful owner. These three are named Shikyo, Vexx and Kenta. Shikyo wields StarFire, Vexx has MoonFire and Kenta has SunFire. They will be primarily controlled by me and will have the least involvment in this RP.
Heartless and Nobodies are still in this, aswell as a new enemy called Memories. Memories are best described as Boggarts from Harry Potter. Their true form is a blob of blue gooey stuff but when anybody gets near, they change form. They have no attack power in blob form and the offence measures they have, depend on what they transformed into.
You can have a Drive Mode but it has to be original. It can be based of the others but it cannot be the same. If I think it's a bit unfair I will ask for it to be tweaked, failure to do so will result in being asked to leave the RP.
The worlds involved will include:
Sunset Horizon-The place you see in the secret ending of KH2. The desert in which the keyblade war was held is now covered in keyblades from fallen masters. However, across the desert there are 3 large, fortified cities that are characters can go to.
The World That Never Was-This was Organization 13's base of operations. Zen has now taken over it and has been gathering his own Organization without any suspicion.
Traverse Town-Traverse Town is a place where Travelers can rest and buy supplies.
Twilight Town-Twilight Town is trapped between light and darkness and is quite a lively place. The annual tournament will happen near the beginning of the RP if you wish to participate.
Docking Stations 1-12 (13 was destroyed)-The docking stations are similar to Traverse Town, as in they supply traverlers with a place to rest and shops. However, it doesn't look like a town. It is basically like a truck stop or rest station. Each one can dock 8 Gummi Ships.
Final Fantasy 7-9 worlds-I think you all know what this is.
If you can think of anymore or wish me to add some, please tell me through PM. As you can see, there isn't any Disney Worlds, that is because I didn't like them in the games, but if you really want one, then I may put it on.
This RP will use a points system.
Weapon ability: This governs how good your character is with their weapon/s
Speed+Agility: This governs how fast your character is, their ability to dodge, how high they can jump, basically how good they are at parkour
Magic Ability: This governs how much magic they can use, the level that they can use and how strong it is
Magic Resistance: This governs how resistant to magic your character is
Physical Strength: How strong is your character?
Endurance: This governs how much strain your character can take before they finally yeild to their injuries
Stamina: Endurance*Strength/2
Magic Points (MP): Magic Ability*5
Each person will start with 10 in each stat, unless I say so otherwise and will then be given 15 points to spend as they want. Oh yeah, max is 100 per stat, other than stamina and MP.
The stats don't really mean anything significant. All they do is help us RP. You see, if your character has no magic resistance, they shouldn't be holding of an Ultima spell with their own magic. Also, if your character has awesome weapon skill, your opponent shouldn't be parrying everyone of your blows unless they too have awesome weapon skill.
Magic System (Organization get d
10 Points=Fire Blizzard Thunder (Cost 15 MP each)
20 Points=Bio Berserk Confuse (Cost 20 MP each)
30 Points=Cure Reflect Aero (Cost 30 MP each)
40 Ponts=Fira Blizzara Thundara (Cost 45 MP each)
50 Points=Stop Haste Comet (Cost 60 MP each)
60 Points=Cura Reflecta Aerora (Cost 70 MP each)
70 Points=Stopga Hastega Meteor (Cost 80 MP each)
80 Points=Firaga Blizzaga Thundaga (Cost 90 MP each)
90 Points=Curaga Reflectaga Aeroga (Cost 120 MP each)
100 Points=Ultima (Costs 500 MP)
Now for the rules
1. I am the boss, what I say, goes.
2. Any problems, bring it up with me in PM.
3. Obey the forum rules and whatnot.
4. No abusing anybody else, you may show negative feelings to their characters IC but not OOC
5. Have fun, thats what we're all here for right?
6. Max of 2 characters
Character Name:Character Age:Weapon:Home World:Ship:Appearence:Personality:Race: Human, Nobody, Heartless, MemoryStrengths:Weakness':Background:Alignment:Party Members:Special Abilities:Drive Mode: Weapon ability: This governs how good your character is with their weapon/s
Speed+Agility: This governs how fast your character is, their ability to dodge, how high they can jump, basically how good they are at parkour
Magic Ability: This governs how much magic they can use, the level that they can use and how strong it is
Magic Resistance: This governs how resistant to magic your character is
Physical Strength: How strong is your character?
Endurance: This governs how much strain your character can take before they finally yeild to their injuries
Stamina: Endurance*Strength/2
Magic Points (MP): Magic Ability*5
Code:
[b]Character Name:[/b]
[b]Character Age:[/b]
[b]Weapon:[/b]
[b]Home World:[/b]
[b]Ship:[/b]
[b]Appearence:[/b]
[b]Personality:[/b]
[b]Race:[/b]
[b]Strengths:[/b]
[b]Weakness':[/b]
[b]Background:[/b]
[b]Alignment:[/b]
[b]Party Members:[/b]
[b]Special Abilities:[/b]
[b]Drive Mode:[/b]
[list][b]Weapon ability:[/b] 10/100
[b]Speed+Agility:[/b] 10/100
[b]Magic Ability:[/b] 10/100
[b]Magic Resistance:[/b] 10/100
[b]Physical Strength:[/b] 10/100
[b]Endurance:[/b] 10/100
[b]Stamina:[/b] [i]Endurance*Strength/2[/i]
[b]Magic Points (MP):[/b] [i]Magic Ability*5[/i][/list]