Races, with complete information. Short summary: Terrans are humans IN SPACE, Arnor are planet-sized fungi who get robots to do all their fighting, Telmari are Dragonfly-people, Haulins are gender-changing quadrepeds, and Jahorians are rat-people from a desert planet. The rest is details.
Official/unofficial name:Terrans/humans
homeworld official/unofficial name:Terra/earth
Appearance:You know this one
Abilities:they're the mario of the races-no real speciality
Weaknesses:Lack of focus, not the best at absolutely everything
Ecological Background:Used their high intelligence to gain dominance.
Short history:Wars. Lots of them, and the rapid technological advancement that they spurred. They've even gotten up to where they have created their own races through genetic engineering and artificial intelligence. Unified government reached in 2345 after a series of meteor impacts.
Status in the Alliance:Newcomers, rash, and trying to improve their standing. They're one of the more common races, driven by an urge to explore, and make up the majority of the Atonement's crew.
Tech level:They've got advanced prostetics and fast space engines. Other than that, it's near modern-day technology, but better. Note that this means there are lasers and railguns.
Official/unofficial name: Telmari (from Lohti)
homeworld official/unofficial name: Tal III, Orega system
Appearance: on average 6'5", 180 lbs, the Taleron are a race of humanoid (two legs, two arms, one head) creatures with dragonfly-like wings on their back, sharp bones protruding from the outside of their legs and arms usable in combat, a light exoskeleton, and their eyes look completely dull green. Their native speech is that of a low chanting, which is quite musical to hear and some rumors state that they may have special powers in their speech. This is, of course, false. Their legs and arms are somewhat long in comparison to their bodies, and each appendage has five "Fingers" or "Toes", like humans. Their skin is light blue.
They have hair like humans, though that is one of their few similarities to them.
Abilities: Flying, nightvision, bones usable for unarmed combat, long lifespan (about 300 human years), can breathe any carbon, hydrogen or methane-based atmospheres.
Weaknesses: Arteries in the wings are easily severed.
Ecological Background: The Telmari have recently opened themselves up for trade with the rest of the galaxy after a long hiatus, Tal III is a primarily Humid, exotic jungle planet with three moons and two suns. the economy is largely based around the rare fruit that can only be grown in the Lithium Bicarbonate atmosphere that is said to prolong life.
Short history: The Telmari have recently opened themselves up from a self-induced blockade they put themselves under when war erupted amongst two empires in their own galaxy some millenia ago. They are unfamiliar with humans.
Status in the Alliance: Unaffiliated
Tech level: Relative to the "Chozos" in the Metroid series: Extremely advanced, but simplistic in functionality.
Official/unofficial name: Haulin / Cassian(s) (property of Sable Dove)
homeworld official/unofficial name: Haulis III / Cassia
Appearance: Heavy quadrupeds, about 150 cm at the shoulder. Fur-covered; two eyes, with a small gill-like slit under each eye. Muzzle is roughly 11-17 cm long and filled with razor sharp teeth. Their bodies are typically between 250 and 300 cm long (excluding tail). Tail generally extends 100-200 cm and is prehensile. Forepaws appear to be crudely formed hands (4 fingers and 1 thumb, but they are shorter and fatter than human fingers, and less dextrous). Manes are not uncommon, and often are different colours than their fur, which varies widely depending on their lineage and environment; the manes run from their crown to just below their shoulders. Average weights are between 200 and 300 kg.Their eyes are luminescent orange with no obvious pupils. Cassians are also renowned for their unique physiology: while they do have binary sexes, every three Terran months(beginning at the age of about 7 Terran years), their body changes to the opposite sex, a process usually lasting about one Terran month. This process can be put off for about a month or so by fasting. In about one one-thousandth of the population, this cycle moves at an unnaturally fast pace, changing every three weeks, and the process itself takes only one week. These individual generally die at about one half the age of a regular Cassian, unfortunately; they also tend to be either geniuses, or lunatics, and rarely sleep for more than an hour at a time.
- Plains => Tend to have brown or green fur. The most numerous kind of Cassian. (53% of population)
- Mountains => Usually have brown, red, orange, or grey fur. Tend to have a tail between 170 and 270 cm long for extra balance. (13% of population)
- Coastal => Always have blue or blue-green fur. Paws are webbed, and they have bodies between 280 and 340 cm long (not including tail). Tail is wide and flattened for swimming. (24% of population)
- Caves => Brown, grey, or black fur is most common. Much leaner and more flexible than the typical Cassian. Average weight is 150-220 kg. (10% of population)
Abilities: (natural) Thermal vision; Can filter low levels of poison in the atmosphere; as a species, they can adapt to almost any environment within three to four generations; can be agile and ferocious; very strong, and very resistant to stunning devices; incredible stamina, requiring only three hours of rest every fifteen (usually on that schedule, too). Weaknesses: Relatively poor low-light vision; lifespan is roughly two-thirds that of a Humans; unable to use a lot of technology that is designed for humanoids.
Ecological Background: Haulis III, or Cassia, as it is known to its most advanced inhabitants, is almost entirely flat, and it is about 50% water. Of the land mass, about 78% is grasslands, and 23% is comprised of hills, valleys, and mountains. The temperature ranges from 14 to 44 degrees centigrade, and the entire planet is moderately humid (more so near large bodies of water, naturally). The planet is the third satellite orbiting the binary stars Hawsa A and Hawsa B. This creates a long day(12 hours) compared to the night(6 hours). With an axial tilt of nearly 0º, the planet doesn't really experience any change in season. Haulis III has two moons, both red, and one has an orbit of about four Terran months, and the other, an orbit of approximately one Terran month. This is thought to be a possible cause of the advanced aging of a small portion of the population.
Short history: The Cassians were created by an unknown alien civilization as an experiment to create a fast-adapting and hardy species; and they succeeded. The Cassians thrived even after their creators had died off due to their own pollution and inability to adapt what they had gained from the Cassians to themselves. After thousands of years of development, the Cassians were approached by the Alliance and, unlike what one would expect from a primarily predatorial species, they were generally peace makers with in the Alliance.
Status in the Alliance: Members of about 600 Terran years. Make love, not war.
Tech level: Very advanced personal energy shields and ballistic armour. Ballistic weaponry is a rarity, is mounted on their backs, and must be hardwired into the soldier's brain in order to track targets and be fired at a thought. Weapon systems range from chainguns to sniper rifles to rocket launchers, but only about one in every six soldiers is outfitted with a projectile weapon; the rest are equipped with high-frequency blades on their legs/paws and on occasion, as a horn-like protrusion on their headpiece. Even outside of the military, the Cassians have advance neural technologies, and many objects can be networked and activated by thought. This spacecraft tend to be sleek and have a 'swept-back' look to them. They are specifically designed for Cassians, and thus other species would have great difficulty piloting one.
Official/unofficial name: Jahorians
Homeworld official/unofficial name: Jahoria (Velta III)
Appearance: Humanoid-rats, ranging from 6-9 standard feet tall, thick fur (typically some shade of brown or beige, although white is common as well. Black- not so much about 1% of the population)
Abilities: Greater strength, stamina and agility (partly due to their tails)
Weaknesses: hamster bites, rapid temperature changes, cold slows them down
Ecological Background: Jahoria is predominantly a desert planet with a narrow belt of dense jungle around the equator and small ice caps. High temperatures, and huge sandstorms make living difficult. Orbits a red sun and has five small moons. The ‘shallow desert’ is mostly settled by cities while only brave or foolhardy people live in the deep desert- home of vicious sand dragons and large scorpion-like creatures believed to be ancestral Horzixians
Short history: During the early centuries of civilisation, Jahorians were divided into tribal groups and constantly fought each other over what passed for farmland in the deep desert. In the past two thousand years, they have left the bulk of their warlike history behind, although they still place high honour in the Warrior caste (there are only a few remaining ‘true’ warriors) and maintain the ritual, interconnected family system where each adult has the option to marry two of the opposite gender. About once every four generations, the cycle of the moons produces a ‘Black Night’ at the peak of a month long, total eclipse. At the height of the period, there is total blackness from dusk until dawn the next day. Children born during the eclipse often exhibit more aggressive traits (traditionally this is due to possession of some form of demon) and those born during the peak are born with black fur (Jahorians are born with white fur which darkens with age) and have a 50-50% chance of developing the ‘bloodwrath’ at a later period in life.
Late last century, the Mys Empire moved in and placed Jahoria and several dozen other systems under a strict dictatorship.
Status in the Alliance: Tentative under-the-table negotiations
Tech level: Tending toward ballistic infantry weapons, and lasonic vehicle weapons, about on par with 21st century humans only more efficient (and uglier, since everything is designed for practicality not looks)
Official/unofficial name:Arnorans/Ostifins (thinkers)
homeworld official/unofficial name:Arnor/Aerruv (home)
Appearance:Varies based on stage of life. When spores, they look like a red dust. When fully mature, they look more like a mass of red fibers covering a surface. The reproductive organs look like small spheres, but they are used so little that they are almost never seen.
Abilities:Photosynthesis, regeneration, ridiculous intelligence, can grow to cover planets, can form symbiotic relationships with other organisms, capable of fine manipulation with specialized growths, and immortal.
Weaknesses:Blind, deaf, injuries reduce it's intelligence, sessile. (can't move, except by growing.), and there's five mature individuals. Total.
Ecological Background:It started out as a small fungus. What made this fungus unique is that to an extent it could react to it's surroundings; animals that tried to attack it where squirted with enough acid to deter large herbivores and kill smaller creatures. Soon the individuals covered the entire planet and exhausted all sources of food, causing their rapid death. Well, except one. This one had developed a photosynthetic relationship with some red algae and was able to grow on it's own. the dead and decaying bodies of it's relatives aided the growth, and it was able to cover the planet's landmass and a signifigant chunk of the ocean, giving it a hellish red appearance from orbit.
Short history:This one individual found a cave filled with intricate stone engravings detailing space travel, mathematics, physics, chemistry, and most importantly, robotics. over a series of centuries, the fungus used it's own digestive juices and careful growth to make a robot. This robot went on to make other robots, so on and so forth, and the fungus eventually had a full space-based robotic empire at it's command. It eventually met other races, and started settling some of it's first offspring on other planets.
Status in the Alliance:High. You do not dis the giant hyper-intelligent space fungus.
Tech level: bordering on "sufficiently advanced" in some areas, such as robotics, but low in others, like healthcare. Currently the main treatment that they use for cancer is to have cells around the area commit suicide and fill it with enzymes to digest the tumor. They also build things to have a strange organic feel, but that's just so it looks cooler.
some side notes on the utterly awesome red space fungus: their language is entirely based off of hand gestures with the specialized growths, and their brains are in the form of nerve cells spread throughout their entire bodies. Ganglia such as the one they use are generally signs of a simpler intelligence, but the mature individuals have so many that they're smart. Having one as a symbiote means that you're either going to be digested by a fungus too stupid to realize it's killing you, or taking drugs for your entire life. The advantages to the host? Arnor tech is programmed to let you use it, and you can understand what the hell the waving arms sticking out of the ground mean. The robots still take orders primarily from the planet-sized fungi, though.
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