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 Post subject: Yet another idea...
PostPosted: Sat May 31, 2008 4:59 pm 
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Grand Templar
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Right. It would follow the crew of the Atonement, a multi-species starship in the Alliance of worlds as they explore unknown sectors of the galaxy and attempt to bring peace to those they find.

Sound familar?

well, not quite.

The Alliance is crumbling under it's own bureaucratic weight and petty infighting. Mankind is currently fighting a massive war with the most powerful race out there, the Arnor, and getting their collective [censored] kicked, piracy is rampant, and several systems have outright declared their own sovereignty. Don't even get me started on the robots and nanites. All in all, the galatic government is sliding into chaos.

that's where you come in. The Atonement is the first ship containing an FTL travel system-a hyperdrive, in short. It allows the ship to instantly travel to almost any point in the galaxy and bypass fortifications, as a disruption method has not been developed yet. Other ships must rely on wormholes generators, and therefore are limited to populated systems.

Now, I'm going to leave pretty much everything open to the players. The person who gets the captain spot will be under more scrutiny from me, but gets to choose where the overall story moves too, etc. I'll be doing a few more basic things, like describing settings.

Please offer feedback and make race suggestions here.
Race form:
Code:
[b]
Official/unofficial name:[/b]
[b]homeworld official/unofficial name:[/b]
[b]Appearance:[/b]
[b]Abilities:[/b]
[b]Weaknesses:[/b]
[b]Ecological Background:[/b]
[b]Short history:[/b]
[b]Status in the Alliance:[/b]
[b]Tech level:[/b]


For example:


Official/unofficial name:
Terrans/humans
homeworld official/unofficial name:Terra/earth
Appearance:You know this one
Abilities:they're the mario of the races-no real speciality
Weaknesses:Lack of focus, not the best at absolutely everything
Ecological Background:Used their high intelligence to gain dominance.
Short history:Wars. Lots of them, and the rapid technological advancement that they spurred. They've even gotten up to where they have created their own races through genetic engineering and artificial intelligence. Unified government reached in 2345 after a series of meteor impacts.
Status in the Alliance:Newcomers, rash, and trying to improve their standing. They're one of the more common races, driven by an urge to explore, and make up the majority of the Atonement's crew.
Tech level:They've got advanced prostetics and fast space engines. Other than that, it's near modern-day technology, but better. Note that this means there are lasers and railguns.


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 Post subject:
PostPosted: Sat May 31, 2008 5:07 pm 
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Grand Templar
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The Arnor should in no way be humanoid. Something similar to War of the World Martians, Puppeteers from Ringworld, the Engineers from Halo, etc. If they must be humanoid, try to limit it to them mainly being something with arms and legs, upright, or something like that.

I want to see an RP with original aliens, not "Human with ridged head" or "Human covered in orange fur" (Not that there's too much wrong with a Kzin).

And that's a really, REALLY fast FTL system there Arachnion. We're speaking several hundreds of thousands (If not more so) times the speed of light.

Is this "Star Trek" peace (Not much emphasis on war), or something like the Tau ("Join us and enjoy prosperity?" "No!" *Boom, city blows apart* "JOIN US AND ENJOY PROSPERITY?") for the Alliance.


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 Post subject:
PostPosted: Sat May 31, 2008 5:14 pm 
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Grand Templar
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yeah, I'd have to agree with you on the aliens. Convergent evolution has it's limits, after all.

and definitely Tau.

Still, if the basic principle of your FTL system involves rending the universe and then putting it back, it's going to break down. A lot.


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 Post subject:
PostPosted: Sat May 31, 2008 6:17 pm 
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damn.... why do people have to keep making RP's I wanna join.

I wanted to say that for the Arnor, although they should be definitely not humanoid, I personally don't think they should be some kind of freakish, mutant-looking race either. It's like, a whole race of darth vaders against a whole race of luke skywalkers. Instead of the conflict being black and white, there should be some shades of grey.


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 Post subject:
PostPosted: Sat May 31, 2008 6:41 pm 
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Drisk Kayne wrote:
I wanted to say that for the Arnor, although they should be definitely not humanoid, I personally don't think they should be some kind of freakish, mutant-looking race either. It's like, a whole race of darth vaders against a whole race of luke skywalkers. Instead of the conflict being black and white, there should be some shades of grey.


Not quite. Are you familar with this opinion? I don't think that any race is going to be completely evil, not by a long shot.


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 Post subject:
PostPosted: Sat May 31, 2008 6:43 pm 
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hmmm.... it is true that as a species, we're basically a bunch of pricks.

You might go as far as to say that the Arnor are the good guys here for exterminating the plague of humanity.


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 Post subject:
PostPosted: Sat May 31, 2008 6:59 pm 
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As in other forums, I'd like to point out we aren't THAT bad. Animals commit rape, destroy ecosystems so that they flourish, commit murder and wage war, etc. It's just that we've spread so much to such a high populace that it occurs more often in noticable areas.


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 Post subject:
PostPosted: Sat May 31, 2008 7:13 pm 
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ahem, as a list:

Nuclear weapons
genocide
corrupt governments
eradication of total species

and that's just a small sample


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 Post subject:
PostPosted: Sat May 31, 2008 7:17 pm 
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Nuclear Weapons have only been used twice, and that was because the casualties that would have occured otherwise would have numbered well beyond the 7-digit point.

Genocide is done in nature. The killing of offspring of a prior dominant male, for instance.

Corrupt Governments doesn't apply to animals because they have no government to be corrupted.

Animals eradicate other species all the time.


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 Post subject:
PostPosted: Sat May 31, 2008 7:20 pm 
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Guys, guys. Humans are going to have their problems, but they will still make up the majority of the crew of the Atonement, which is almost a supwerweapon in it's own right. Because while we do have our problems, other people are worse. Take the Arnor, for example. They're out to protect mankind from itself. Do the centuries of making it with out global nuclear war count for anything? Hell no.

now, can we stop the philosophical discussion and get back to suggesting different races? Because two just isn't enough for this kind of story.


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 Post subject:
PostPosted: Sat May 31, 2008 7:30 pm 
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technically there's only one race, since the Arnor are basically just a name right now.


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 Post subject: Re: Yet another idea...
PostPosted: Sat May 31, 2008 7:34 pm 
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I wrote:
Please offer feedback and make race suggestions here.

get to work, peon!


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 Post subject:
PostPosted: Sat May 31, 2008 7:48 pm 
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how about a racial form format? I'm more than inventive enough to come up with a few.


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 Post subject:
PostPosted: Sat May 31, 2008 7:57 pm 
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One idea for a species: Has yet to move beyond primitive technology, is an aquatic Jellyfish-like species with an advanced nerve-net allowing them to 'think'?


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 Post subject:
PostPosted: Sat May 31, 2008 7:59 pm 
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Okay, I posted this in an edit to an earlier post, but it wasn't really in a spot where anyone could see it, so I'm moving it to here.

oh, how's this for a race: an amphibic (is that the right word?) species called the ral'tor, who have two legs like a human, but right below the knee a smaller leg sticks out the back of each main leg, which ends in two appendages that could be mistaken for a hoof or small toes. The ral'tor have three fingers (and one thumb) on each hand, with fin-like protrusions on the outside of each arm, a throwback to their earlier evolutionary stage as sea animals. Muscle build is slightly similar to humans, though if you get a muscular human and a muscular ral'tor, there are some obvious differences. Where a muscular human would have a "six-pack" a muscular ral'tor would have a "fifteen-pack", which not only means that their muscle reaches the length from their hip to their neck, but is also a much better deal on drinks (insert forced laughter here).

For their heads, a ral'tors mouth has teeth, but most of them, while not quite pointed, are curved to the point of almost being pointed, another hint to their earlier phase as carnivorous sea creatures. Ral'tors have noses, but one large nostril in the place of two smaller ones. Their two eyes are large and nearly all black but for a white dot in the center of each eye, which like human pupils grow and shrink in the absence from or introduction of light. The back of their skulls bump out slighty near the top, jetting about an inch and a half back. Their skin is a light blue, similar to the ocean. A fortunate side-affect of having used to live in the ocean is that ral'tors can breath both air and water.

So, what do you think. :?


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