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 Post subject: The Grayson House Interest Check.
PostPosted: Fri May 16, 2008 5:53 pm 
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Grand Templar
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Right. I've had an idea, and I want to see how yous guys react.

So you're a normal, baseline human. Then, one day (8/14/09), it happens. You're on a school field trip to an old church, Taking a tour of a castle, or Just sweeping up the old theatre where you work. A noise catches your attention. You go to investigate. You faint.

When you wake up, you're in the Grayson house, with the others abducted that day next to you. If you want out, want to save the house from the pervasive evil in it's roots, or solve the mystery of what exactly the house is, you're going to need each other.

The house itself is massive (like massive. city sized.), and seems to be contained in it's own pocket reality, as any attempts to contact the outside world have failed miserably. Some sections are vast, open areas with plenty of passages to outside, while others are more traditional castle areas housing most of the population. All open areas have massive, sheer cliff faces, to the point where mist and darkness obscures the bottom. Magic exists in the house, and you will gain powers as time goes on-but the more powerful you are, the more resistance your attempts to leave will be met with.

Politically, the house has several factions.
Order of the Silver Hand-an order of paladins, they keep order in the main castle section of the house, which is the most heavily populated. Named for the gauntlets that almost all members wear. They are religious zealots, but extend protection and mercy to those who obey the law. also, Rule #1-don't leave. Leaving undermines the stability of the house, which is why the Architect has barred it.

Rouges Gallery-they make their base in the least populated sections of the house. pretty much a guild of treasure hunters, as the Architect has hidden many magic items around the house. Heads of the black market.


Shadows-they come from the base of the house, intentions unknown. Mysterious. Spooky.

Monsters-what's life without a challenge, eh? they have been making more headway in recent years than expected, and threaten stability in the house.

The Architect-maker of the house. "the sum of all knowledge about him could be put in a thimble" is a common phrase describing him.

Race-wise, i'm going for mostly humans, maybe a few other fantasy races. Humans and others native to the house were not abducted, they were there when it was made millenia ago.

Classes:
Fighter-guess.
Healer-guess
Paladin-guess.
Gunslinger-uses guns.
Archer-uses a bow.
Wizard-knowledgable and scholarly.
Mage-burns stuff. focus on combat spells.
Berserker-Guess.
Boxer-hit things with their fists. Really, really well.
Archaeologist-use magic items, evade traps, pick locks. Indiana Jones.


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 Post subject:
PostPosted: Fri May 16, 2008 5:59 pm 
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Grand Templar
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Location: Within the fine print, read me carefully!
I kinda like the sound of this, it might end up looking like a alice in wonderland/hitchhikers guide bit.


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 Post subject:
PostPosted: Fri May 16, 2008 6:02 pm 
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I'll join.
Can I be affiliated with the Shadows?


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 Post subject:
PostPosted: Fri May 16, 2008 6:08 pm 
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Grand Templar
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sure, but then you'd have to be a native-which means you grew up in the house. You'd have to wait a little while to show up, but not long at all.

I'm still not sure what all the races will be, or entirely what the shadows will be up to.


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 Post subject:
PostPosted: Fri May 16, 2008 6:15 pm 
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Grand Templar
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Why am I reminded of the Planar Sphere of Baldur's Gate II?

Not really liking that most people are likely to get absurd power really fast [Face it, the problem on this forum is not 'If' someone in the RP becomes overpowered, but 'When'], but I may be interested. Have to see how all the other RP's develop, along with other factors.


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 Post subject:
PostPosted: Fri May 16, 2008 6:25 pm 
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Grand Templar
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mayhaps, but powerful characters are met with powerful resistance and random disasters if they take it too far. Besides, I plan on "Flatlining"-limiting the power of them and all their items to just above the native warrior average, enough to where the head of the Order can kick you around for if you don't work together.


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 Post subject:
PostPosted: Fri May 16, 2008 6:27 pm 
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Grand Templar
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Sweet, A-Okay with me.


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 Post subject:
PostPosted: Fri May 16, 2008 6:31 pm 
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Grand Templar
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Arachnion wrote:
enough to where the head of the Order can kick you around for if you don't work together.
Your RP, though still seems excessive to me. No matter, might have potential (And the power limit is a great improvement over most "No Godmodding" RP rule which is about as open to interpretation as religious dogma).


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 Post subject:
PostPosted: Fri May 16, 2008 7:11 pm 
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Hmm...I should work out some flowchart of power ups for every one. Native characters will start with weapons, fighting skill, and magical abilities 9if they have them) but the abducted will start with...nothing. And will have nothing for a while. Eventually, they gain abilities for key moments. these get more uses a day, more powerful, and more numerous. The native characters get powerups too as time progresses, but fewer and farther in between. And the 1337 enemies will always kick your @$$.


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 Post subject:
PostPosted: Fri May 16, 2008 10:07 pm 
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Templar
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Location: SHHHHHHHH!!! * pulls covers over head * The Evil Clown Slave of Giygas will hear you....
This sounds like fun!


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 Post subject:
PostPosted: Fri May 16, 2008 11:06 pm 
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Grand Templar
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also, a note-PC on PC violence will be a-ok. And remember, Respect the Authority or fight it to the death.


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 Post subject:
PostPosted: Fri May 16, 2008 11:16 pm 
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Templar Inner Circle
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Location: In the Ikki Tousen world. Leave me alone.
yep I'll join.

Paladin of the Order of the Silver Hand if I may reserve the spot.

((These will be at the bottom of my post until they fully mature, then they'll be removed ImageImage))


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 Post subject:
PostPosted: Wed May 21, 2008 11:10 pm 
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Grand Templar
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people, I come from the future, where this RP has already started. I am one of the abducted, a gunslinger named Strear. The only reason I'm writing this is to increase my post count. :wink:


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 Post subject:
PostPosted: Thu May 22, 2008 5:16 am 
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Templar Inner Circle
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Location: In the Ikki Tousen world. Leave me alone.
right. sure. whatever you say mate.


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