Right. I've had an idea, and I want to see how yous guys react.
So you're a normal, baseline human. Then, one day (8/14/09), it happens. You're on a school field trip to an old church, Taking a tour of a castle, or Just sweeping up the old theatre where you work. A noise catches your attention. You go to investigate. You faint.
When you wake up, you're in the Grayson house, with the others abducted that day next to you. If you want out, want to save the house from the pervasive evil in it's roots, or solve the mystery of what exactly the house is, you're going to need each other.
The house itself is massive (like massive. city sized.), and seems to be contained in it's own pocket reality, as any attempts to contact the outside world have failed miserably. Some sections are vast, open areas with plenty of passages to outside, while others are more traditional castle areas housing most of the population. All open areas have massive, sheer cliff faces, to the point where mist and darkness obscures the bottom. Magic exists in the house, and you will gain powers as time goes on-but the more powerful you are, the more resistance your attempts to leave will be met with.
Politically, the house has several factions.
Order of the Silver Hand-an order of paladins, they keep order in the main castle section of the house, which is the most heavily populated. Named for the gauntlets that almost all members wear. They are religious zealots, but extend protection and mercy to those who obey the law. also, Rule #1-don't leave. Leaving undermines the stability of the house, which is why the Architect has barred it.
Rouges Gallery-they make their base in the least populated sections of the house. pretty much a guild of treasure hunters, as the Architect has hidden many magic items around the house. Heads of the black market.
Shadows-they come from the base of the house, intentions unknown. Mysterious. Spooky.
Monsters-what's life without a challenge, eh? they have been making more headway in recent years than expected, and threaten stability in the house.
The Architect-maker of the house. "the sum of all knowledge about him could be put in a thimble" is a common phrase describing him.
Race-wise, i'm going for mostly humans, maybe a few other fantasy races. Humans and others native to the house were not abducted, they were there when it was made millenia ago.
Classes:
Fighter-guess.
Healer-guess
Paladin-guess.
Gunslinger-uses guns.
Archer-uses a bow.
Wizard-knowledgable and scholarly.
Mage-burns stuff. focus on combat spells.
Berserker-Guess.
Boxer-hit things with their fists. Really, really well.
Archaeologist-use magic items, evade traps, pick locks. Indiana Jones.
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