Right, this is an RP I made after about a week of constant thought in the back of my mind. Warning: links to other site.
Kryion
It's a fairly generic setting, but let me give you guys a quick preview of the plot in my own secretive way.
The great treaty...It has stood for millenia, blocking my people from taking back what is rightfully ours. I can't undo it, the gods forbid that course of action. But...If I get my enemy to do it for me, with promises of power, riches, life, redemption...I might have a chance. Creator: Hear this! I will undo your work! I will reclaim my rightful place, and I will relish in the blood of my fallen enemies. Now, how to do this..
Some inner thought from the bad guy. Here's the classes and races. Credit goes to the Main GM for this, I'm just the writer.
Name:
Age:
Race: (listed below)
“Class”: (what your character specializes in, I have a list of special 'classes' below)
Equipment: (Things like armor, weapons, tools, and magical items and their usage)
Appearance: (can be a picture, description, or list of the common hair eyes clothes ect.)
Personality: (Describe the behavior of your character so we understand how they usually act)
History: (tell of events in your character's past the shapes them into what they are now)
RACES:
Human-the most common race due to superior reproduction. They are neither specialized nor limited in any way naturally and their proficiency depends on their classification.
Elves-an uncommon race, usually only one for every ten humans are seen in any general situation. Elves are split into four subspecies, High, Wood, Grey, and Dark. All are proficient in magic and are very dexterous. High elves are usually more clergy types while Grey are magic, Wood are rangers and druids, and Dark use professions usually thought of as unclean by other elves including Self-Pain magic, Shadow Meld, Bomb-Making, roguish classes and necromancy.
Dwarves-another uncommon race at a 10:1 ratio with humans. Dwarves are the best smiths and are very strong and resilient. Their chosen professions include clergy, close combat, bomb making, and the occasional magic user. They have an honor code that does not allow them to take professions related to thievery or betrayal.
Halflings-an uncommon race that actually only has a ratio of 20:1 against humans. They have no skills with magic as a whole and are not very good at handling jobs like fighters or clergy. If one is usually adventuring, they're most likely using roguish tactics or a few rare cases of bomb-making.
Gnomes-another 20:1 ratio against humans. They don't fight and magic is too odd for their tastes, leaving them to use their inventive talents to create gadgets and gizmos. Adventuring is not something they see as profitable, preferring to work under contract for various nobles and cities. Bomb-making is their favored form of self defense.
Angels-
(nothing to do with jesus or God.)a rare race that has a 30:1 ratio to humans. Due to their pure and perfect view of themselves, their favored professions include archery, magic, and clergy. Their ability to fly is heavily dependent on their hollow bones, which makes them quite frail. In fact, their physiology is different enough that other races have a hard time healing them properly, especially their wings.
Mermen-another 10:1 ratio compared to humans. Their attitudes toward life make them a very peculiar race, believing that enjoying one's life is more important than actually living long. This makes them reckless. They have no favored profession type, but choose their profession out of the urge to be different, specializing in obscure weapons and magical practices. Their dependence to water makes them quite vulnerable, only able to last six hours without water before weakness kicks in.
Pixies-a 30:1 ratio to humans. Pixies are joyful, mischievous, and overconfident beings that are far too small for many average professions. Their stature and magical proficiency makes them excellent mages, but can be masterful thieves as well.