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 Post subject: The land of Kryion sgin-up OOC.
PostPosted: Tue Apr 15, 2008 8:55 pm 
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Location: austin, texas.
Right, this is an RP I made after about a week of constant thought in the back of my mind. Warning: links to other site.

Kryion

It's a fairly generic setting, but let me give you guys a quick preview of the plot in my own secretive way.

The great treaty...It has stood for millenia, blocking my people from taking back what is rightfully ours. I can't undo it, the gods forbid that course of action. But...If I get my enemy to do it for me, with promises of power, riches, life, redemption...I might have a chance. Creator: Hear this! I will undo your work! I will reclaim my rightful place, and I will relish in the blood of my fallen enemies. Now, how to do this..

Some inner thought from the bad guy. Here's the classes and races. Credit goes to the Main GM for this, I'm just the writer.


Name:
Age:
Race: (listed below)
“Class”: (what your character specializes in, I have a list of special 'classes' below)
Equipment: (Things like armor, weapons, tools, and magical items and their usage)
Appearance: (can be a picture, description, or list of the common hair eyes clothes ect.)
Personality: (Describe the behavior of your character so we understand how they usually act)
History: (tell of events in your character's past the shapes them into what they are now)


RACES:

Human-the most common race due to superior reproduction. They are neither specialized nor limited in any way naturally and their proficiency depends on their classification.

Elves-an uncommon race, usually only one for every ten humans are seen in any general situation. Elves are split into four subspecies, High, Wood, Grey, and Dark. All are proficient in magic and are very dexterous. High elves are usually more clergy types while Grey are magic, Wood are rangers and druids, and Dark use professions usually thought of as unclean by other elves including Self-Pain magic, Shadow Meld, Bomb-Making, roguish classes and necromancy.

Dwarves-another uncommon race at a 10:1 ratio with humans. Dwarves are the best smiths and are very strong and resilient. Their chosen professions include clergy, close combat, bomb making, and the occasional magic user. They have an honor code that does not allow them to take professions related to thievery or betrayal.

Halflings-an uncommon race that actually only has a ratio of 20:1 against humans. They have no skills with magic as a whole and are not very good at handling jobs like fighters or clergy. If one is usually adventuring, they're most likely using roguish tactics or a few rare cases of bomb-making.

Gnomes-another 20:1 ratio against humans. They don't fight and magic is too odd for their tastes, leaving them to use their inventive talents to create gadgets and gizmos. Adventuring is not something they see as profitable, preferring to work under contract for various nobles and cities. Bomb-making is their favored form of self defense.

Angels- (nothing to do with jesus or God.)a rare race that has a 30:1 ratio to humans. Due to their pure and perfect view of themselves, their favored professions include archery, magic, and clergy. Their ability to fly is heavily dependent on their hollow bones, which makes them quite frail. In fact, their physiology is different enough that other races have a hard time healing them properly, especially their wings.

Mermen-another 10:1 ratio compared to humans. Their attitudes toward life make them a very peculiar race, believing that enjoying one's life is more important than actually living long. This makes them reckless. They have no favored profession type, but choose their profession out of the urge to be different, specializing in obscure weapons and magical practices. Their dependence to water makes them quite vulnerable, only able to last six hours without water before weakness kicks in.

Pixies-a 30:1 ratio to humans. Pixies are joyful, mischievous, and overconfident beings that are far too small for many average professions. Their stature and magical proficiency makes them excellent mages, but can be masterful thieves as well.


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 Post subject:
PostPosted: Tue Apr 15, 2008 8:58 pm 
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Grand Templar
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Location: austin, texas.
CLASSES: (again, credit goes to the main guy.)

Besides the average fighter, mage, cleric, and what have you, we've come up with several classes that break the mold a small bit.

Flag Bearer- Warriors of a small country full of small mountains and valleys, Flag Bearers wield a flag made of magically strengthened cloth and wood. Their style is fluid and graceful, but effective and even deadly when using the spear-like tip. Females take up the flag more than males, who usually prefer the position of the Tankers.

(Think of Tankers as your average heavily armored, heavy weapon specialist. I don't feel this is very original, so I don't have a description. All I have to say is their armor is magically connected to eliminate weak points, making it so every piece is needed for full effectiveness.)

Scholar Mage- Mages who specialize in the use of books and literature to cast magic. All Scholar Mages carry an enchanted book that never runs out of pages so they can enter countless new stories. Scholar Mages read excerpts from epics, poems, tales, and stories that relate to their desired effect to cast their spells. Scholar Mages write in a double code unique to each one to keep their gathered stories safe from thieves.

Rune Mage- Mages who use pieces of runes to channel their magical energy. Rune Mages travel to great lengths to gather runes for their casting. Rune Mages cast magic by infusing rocks, scrolls, and cloth with runic symbols from ancient times to create an effect related to the inscriptions of the rune. Rune Mages are fit due to the physical perils of rune gathering.

Self Pain Mage- Mages who cast spells by concentrating on the sensations of pain they want to cast. Self Pain Mages come in several different categories; the two favorites are Fire and Blood. By injuring themselves in the necessary way, they concentrate of the pain of the injury and use their magic to cause the sensation to create different effects ranging from opening wounds and igniting enemies to creating barriers of blood or bone and healing injuries.

Assyrite- Warriors from a country full of desert and sun, Assyrites wield a unique weapon called a Crook Axe, which combines an axe, scythe, and even a spade. The weapons lack of dull edges allows for many different strikes and feints. Shaped like an average scythe for the most part, the Crook Axe has a blade on the outside of the curve along with an edge at the broad end of the blade before curving back around for a short bit to meet the staff of the weapon. Assyrites are quite deadly due to their strength and respectable agility.

Bomb Maker- Bomb Makers rely more on scientific know how and strategy than actual combat abilities. As to be expected, Bomb Makers create explosives to throw at their enemies. They work better with preparation, being able to set traps that will blow enemies up when they step on them wrong while chasing the Bomb Maker. Most warriors think of the Bomb Makers as deceitful combatants who use dirty tactics and unfair advantages to win rather than skill.

Shadow Meld- Warriors who follow the teachings of Sulivan, the first Shadow Meld. Shadow melds are cursed as an initiation to the training process. The curse allows them to hide in shadows, while the powers of darkness try to lure the cursed to the side of evil. Due to this, most Shadow Melds are less morally inclined than most, reading as completely evil by any attempt to detect it, even if they haven’t fallen from what grace they have. Over the course of the training, Shadow melds are taught several different tricks using dark magic items like the Assassin’s Gloves, which allow the wearer to attack through the shadows. Shadow Melds are much like thieves, like their Eternal Grand Master.

(I'll elaborate on the items available for shadow melds if you're interested in the class, otherwise it would be better if you didn't know. Helps keep them secretive.)

Orbital Mage- Orbital mages utilize foci for their spell casting. Orbital Mages are usually very bad at casting spells in combat situations; therefore cast their spells on small items like gems or rocks. Orbital Mages focus energy into the item and activate the spells with impressive speed and are able to keep many of them active at once. The Mage carries their foci in a pouch or pocket until they feel necessary and set the items to floating around them, giving them their name. Orbital mages are almost fully dependent on their foci, so they protect them obsessively, usually not letting any one even touch them.


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 Post subject:
PostPosted: Tue Apr 15, 2008 9:34 pm 
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Grand Templar
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Posts: 2226
Location: Within the fine print, read me carefully!
I know nothing of the history, so I'll have to play it by ear with your help, but I figure getting a general idea out before I log off for the day is better than nothing.

Name: Teritsu Palla
Age: if he were human, he would be 19
Race: Angel
“Class”: Rune Mage/ almost inept scholar mage
Equipment: Satchel of runes on his belt protected with a magical lock only he can access, and highly impressive robes desgined by him, so they allow for his wings.
He has a pair of Gloves inset with slots for runes, which he usually uses for his healing practice. He calls them his "Healing Hands."
He also has a staff in which he uses for self-defense, though it's nothing deadly, and he also uses it as a walking stick during long walks where he cannot fly. The staff also has a pair of slots for runes, one at each end.
Appearance: (this is the closest thing I could find to what I want. His hair will be blond, his wings white, and of course he will have robes, not casual wear.) Image

Personality: A tiny bit pacifistic, he knows some offensive spells but prefers to stick to healing and defensive spells instead.
History: Born in one of the lesser cities of Altimatrem, Teritsu soon found himself with a wanderlust and a gentle compassion to help other races after he was raised on stories of the constant conflicts between them. He is a rather scholarly lad, and isn't too good in crowds, being of a rather shy nature. He can be talkative, but it's hard for him to open up to anyone, even his parents, since he doesn't spend much time at home. He has recently been on a trip to Holstein in Kalmar to study some texts in the libraries, and is furthering his knowledge in arcane energies. He hopes to be able to use any form of magic to help other people, but so far has only learned Rune magic, and knows a little of Scholar-type mages from his time spent in the libraries.


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 Post subject:
PostPosted: Tue Apr 15, 2008 9:39 pm 
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Grand Templar
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Joined: Mon Jan 07, 2008 6:18 pm
Posts: 1960
Location: austin, texas.
THe main game is, and will always be, on the site I linked to. as for your character, I'm mostly okay with him. The source for a rune mage's magic is their items, so a list of that might be useful. Also, here are the already approved characters.

Human Flag bearer-Main GM
Human Rune Mage-Me
Human flagbearer-the only approved player.

If you want, I can post the brief history of the world, which is still a few paragraphs.


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 Post subject:
PostPosted: Tue Apr 15, 2008 9:40 pm 
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Templar Inner Circle
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Joined: Tue Mar 04, 2008 7:51 pm
Posts: 3468
Location: In the Ikki Tousen world. Leave me alone.
Name: Mirage (Female)
Age: 21 in human years
Race: Angel
“Class”: Scholar Mage
Equipment: enchanted spell book, rune staff, specifically designed robes to allow for her un-ordinary wings
Appearance: brow, hip length hair, white wings, red robes, blue eyes, 5'11", 127lbs
Personality: Pacifist unless she has good reason to fight, friendly, kind, caring
History: will add next time I log on

i'll also add a description of the staff later


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 Post subject:
PostPosted: Tue Apr 15, 2008 9:48 pm 
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Master
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Posts: 341
Location: *******... WHUT? DO YOU NOT UNDERSTAND AMERICAN?
can I be Angel FB?
Ill begin work upon answer.


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 Post subject:
PostPosted: Tue Apr 15, 2008 9:53 pm 
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Grand Templar
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Location: Within the fine print, read me carefully!
there, I hope it's ok to dual-class, but I thought that with all the time he spent reading he'd pick up on how to use runes in one text or another, as well as some things about scholar mage casting. If not, I'll edit to change.


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 Post subject:
PostPosted: Tue Apr 15, 2008 9:54 pm 
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Grand Templar
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Joined: Wed Dec 19, 2007 6:50 pm
Posts: 1960
Location: The people in the white lab coats won't tell me.
I'll create a character later. Still have to read through all that.


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 Post subject:
PostPosted: Tue Apr 15, 2008 10:03 pm 
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Grand Templar
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Joined: Mon Jan 07, 2008 6:18 pm
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Location: austin, texas.
I'll have to ask about dual-classing, but my immediate reaction is no. Also, get rid of the last part saying where he is now-the game's starting point is in a office in a small Caledonia village. Mostly so I can make a horrible pun.

also, why so many angels? they're like flying racists. I can understand a lack of halflings or pixies, but the elf NPC's are feeling lonely.


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 Post subject:
PostPosted: Tue Apr 15, 2008 10:04 pm 
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Grand Templar
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Joined: Sun Oct 21, 2007 11:22 am
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Location: Where would I be but here?
I'd like to see where this goes; I'm in.
Now, I may have stretched a few things with this character, and I'm pretty sure something'll have to change. Oh well, here goes:


Name: Tia Lamir (Female)
Age: 16
Race: Pixie
“Class”: Summoner (Essentially a standard mage/sorcerer focusing on summons; if I can't be a summoner, I'll change it)
Equipment: White dress, trimmed with gold (ends just below knees); black hide boots (to knees); magically-inscribed gauntlets (light gauntlets, of course).
Appearance: Short, obviously, though she also looks surprisingly graceful; wings are a translucent-grey with gold on the top edges; black hair extends to her lower back; dull-green eyes.
Personality: She is particularly fond of bothering people, and laughs at the misfortune of others, so long as it's nothing too serious. Tia loves to play around, using her wings not to fly, but rather to jump very gracefully so she can stay close to the ground. Ironically, she is afraid of great heights, so she remains ground-bourne most of the time.
History: Her family belongs to a relatively small clan that worships Aether almost fanatically and have been gifted with the ability to summon fey creatures out of thin air. Some members of the clan can summon with little more than a though, but many can only do so with a specifically enchanted item, like Tia's gauntlets. She has only just begun training her abilities and is able to summon two or three fey-serpents, the simplest and weakest summon, for several minutes at a stretch. Lia is neither exceptional, nor below average in her abilities, and she remains relatively unnoticed of yet. Lia is secretly jealous, though, of those who can summon without the aid of an item, and wishes she could do the same.


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 Post subject:
PostPosted: Tue Apr 15, 2008 10:08 pm 
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Master
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Location: *******... WHUT? DO YOU NOT UNDERSTAND AMERICAN?
[whine]hmm, the RPoL page is SLOW, can we have 2K forum version?[/whine]


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 Post subject:
PostPosted: Tue Apr 15, 2008 11:40 pm 
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Templar Inner Circle
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Joined: Tue Mar 04, 2008 7:51 pm
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Location: In the Ikki Tousen world. Leave me alone.
yeah, i can't even get into the site from school so i wouldn't be on much till i found a way around the filters (give me a week tops)

sadly i'll have to pull out of this RP


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 Post subject:
PostPosted: Wed Apr 16, 2008 7:33 am 
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Grand Templar
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Location: austin, texas.
well, it's not supposed to have as many posts a day as some of the things around here do. But i'll ask. also, Rpol only causes lag sometimes for me, but I don't check it from school. in addition, stuff on Rpol is generally longer-lived then here, in addition to many other benefits.
Some examples:
GMs get mod powers for their games
it will put posts in under the name of your character
it will show a picture of said character next to your posts
pm's are more like threads, and are editable.
Really, I only need at least two new players.


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 Post subject:
PostPosted: Wed Apr 16, 2008 5:58 pm 
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Grand Templar
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Location: austin, texas.
after asking the other Gm, here was his answer.

"'ll set some ground rules on multi-classing:

They must be passed by me first
I will decide if they work, even if you think it's cool, let me grant access anyway
And I have the right to limit a character to a set number of classes that may change from player to player depending on my view of the characters

As for summoning, it will be regulated but it will be allowed.

Just tell them it's my game and you don't have the authority to post the game elsewhere. If they can't get on the site, I feel for them, but this is where it is."

So Sable, Optix, you're cool if you want to. Lohti, I'll go ask him.


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 Post subject:
PostPosted: Wed Apr 16, 2008 6:28 pm 
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Templar GrandMaster
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Posts: 952
Location: Around the next corner ready to pounce
Name:Yotombu
Age:19
Race:Dark Elf
“Class”:Self Pain Mage-[Blood]
Equipment:Throwing/Combat Daggers.
Appearance:Fairly Handsome,Darker Skinned with Deep Red Eyes and Short Black Hair. Standing around 6'0 give or take and weighing roughly 165 lbs he's not one to be take lightly. Wearing Ragged/Baggy Slacks[Cargo Style]
Personality:Open-minded yet surreal in terms of how he looks at life. He accepts pain and self suffering as a part of life something that most are too scared to realize. Pretty blunt and at times even sarcastic but also has his quiet side.
History:Growing up in a rather extensive family/clan he had a choice of a practice he would be raised on. When he spoke his mind about his intrest his family didn't approve seeing his choice of practice to be dasturdly and unhonorable. Therefor after he set out on his own reading,studying and collecting information for himself, and even finding a older fellow to work under. The training he endured set his mind and heart for who he was and what his purpose in life is. A purpose that is one and the same with the life he lives.


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