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 Post subject: Real-Life Autonomous Turret
PostPosted: Tue Sep 30, 2008 10:32 am 
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Citizen
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Incase any of you haven't seen this yet, It's pretty cool.

http://www.youtube.com/watch?v=RxBa5bQfTGc


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:03 am 
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The Inkwell Coyote
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I MUST HAVE IT.


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:06 am 
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The idea is cool, and it's accurate, but without any kind of IFF, its practical applications are rather limited.


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:08 am 
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The Inkwell Coyote
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If you participate in large-scale paintball competitions, I can see this being incredibly useful. The only limitation being that it seems to only have a 90 degree field of vision. Obviously you don't want it to shoot itself or get tangled in its own cording.

Damn, though, I'd love to set one of those up next to my neighbor's dog's chicken wire pens....


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:19 am 
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FastChapter wrote:
If you participate in large-scale paintball competitions, I can see this being incredibly useful. The only limitation being that it seems to only have a 90 degree field of vision. Obviously you don't want it to shoot itself or get tangled in its own cording.

Damn, though, I'd love to set one of those up next to my neighbor's dog's chicken wire pens....
If you participate in large-scale paintball competitions, I can see this making you into 'that teamkilling [censored]-tard.' It seems to react to any movement at all, which means if a teammate steps into its firing arc, they're dead. Everyone will beat you up after the match.


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:36 am 
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Templar Inner Circle
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So you make it recognize a color, maybe, and not fire at things of that color. It's already being run by a laptop. That'd be cheap and easy (relatively) IFF, if you've got some kind of team jersey. It won't necessarily be incredibly accurate, but it'd at least be something.

That's really quite the thing. I'd tune the servos down a little... It'd react slower, but your first shot wouldn't be quite so wide. The real interesting thing would be to program in motion prediction, so it would lead the target. I'm also concerned about a worse case (or more average case) analysis. I detest speedball and the wide open arena matches, preferring densely wooded terrain, where this sort of a setup would have a much more difficult time.


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:47 am 
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Templar GrandMaster
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avwolf wrote:
So you make it recognize a color, maybe, and not fire at things of that color. It's already being run by a laptop. That'd be cheap and easy (relatively) IFF, if you've got some kind of team jersey. It won't necessarily be incredibly accurate, but it'd at least be something.

That's really quite the thing. I'd tune the servos down a little... It'd react slower, but your first shot wouldn't be quite so wide. The real interesting thing would be to program in motion prediction, so it would lead the target. I'm also concerned about a worse case (or more average case) analysis. I detest speedball and the wide open arena matches, preferring densely wooded terrain, where this sort of a setup would have a much more difficult time.


That or put some kind of tracer on you teammates outfits, like put a few infrared leds here and there on the clothing and if it sees those markers, it wont fire on it. Just an idea.

@ avwolf, I understand where you are coming from there, I had 3 guns, a tippman 98 custom set up as a sniper, a tippman A5, and some cheapass VL orion or something like that I used for a speedball gun. the orion only got used about two times. While the pace of it is fun, there is no skill or strategy to speedball.

This would also be really go see on a paint ball tank, mount it atop one and let it take out everyone as you drive thought the lines. Normandy games anyone?


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:48 am 
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I just sold all my gear a few months ago, but I was a woodsball player. This automated turret is a neat idea, but not my cup of tea. I like to get dirty and muddy crawling through the dirt and brush (and the occasional tree). Besides, it doesn't seem fair to have this on any kind of competition -- you can't eliminate a gun without a player.


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:49 am 
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Seen this one before - nice. Very effective given certain conditions.

I keep wondering, why does it shoot at ghosts under the window every time the target is lost. It's not like there's anything moving there..

...Now why do I suddenly find myself imagining a car-mounted version of this..?
"Pop the hood, CJ! I see Ballas three o' clock!"


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:54 am 
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epion04 wrote:
Normandy games anyone?


Our local field has those once a year. We have a 24-hour event (with several scenarios), and it covers about a dozen acres of woodsball, speedball, and general mixed fields. They were always fun, and the courses there were amazingly though out.

I only used one marker -- an Ariakon SIM 4 R.I.S. Elite. It was essentially an M-16 modified to shoot paintballs. I put on a 22.5" barrel, a 6" silencer (which actually worked), bipod, stock, and upgraded to a 3-9x32 scope. When I plugged in my 45/45 N2 tank, you couldn't hear it fire if you were standing right behind me. It was very, very accurate, but also very, very heavy. Almost 15 pounds loaded with paintballs and such.


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 Post subject:
PostPosted: Tue Sep 30, 2008 11:56 am 
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Ryusen wrote:
I just sold all my gear a few months ago, but I was a woodsball player. This automated turret is a neat idea, but not my cup of tea. I like to get dirty and muddy crawling through the dirt and brush (and the occasional tree). Besides, it doesn't seem fair to have this on any kind of competition -- you can't eliminate a gun without a player.

Sure you can. It's just very expensive (for the owner of the sentry). I'll bet that it catches one grenade before it's never used ever again.

-- *sigh* --
I need to fix my marker. My friends keep going out on the weekends and my blasted hunk of aluminum remains broken.


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 Post subject:
PostPosted: Tue Sep 30, 2008 12:04 pm 
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I usually played either the guard if it was capture the flag or the nut case with a gun if it was straight elimination. Last time I played was with my old 98 custom re tuned for general use, on a straight elimination woodsball field. I was the idot that took a 24oz back CO2 tank and about 1000 rounds with me. Along with about 6 squad busters. Got the Human turret title for that match.
Talking to a friend of mine that played for the other side after the match, he told me that the rounds I was firing at him were actually hitting each other in mid air in front of him a few times. between the first round hitting him, and him getting his hand in the air to signal out, I hit him about 5 more times so.


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 Post subject:
PostPosted: Tue Sep 30, 2008 12:08 pm 
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epion04 wrote:
I was the idot that took a 24oz back CO2 tank and about 1000 rounds with me.


Wow...I never used more than my hopper for a game. And even then, it had to be a long game for me to use all the paint. My brother, though, is another story completely. He, like you, apparently, uses the "spray and pray" method. He shoots hundreds of balls per match, and that tends to add up over the course of an entire day. Just give me a 500 pack of Marbelizers, and I'm set.


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 Post subject:
PostPosted: Tue Sep 30, 2008 12:57 pm 
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Depends on what position I am playing, if I am defensive then I can use one hopper for 2 or sometimes 3 games. If I am on the offensive line, then I tend to eat ammo. The squadbusters I always carry are just for either a distraction, or for moments like when me and a teammate had a group of 3 pinned in a "fort" ( think 4 walls and no roof) They pummeled the walls with paint to make noise so they would not hear me running up to the fort. I ran up and chucked a couple of squadbusters over the top of the walls and took them all out that way.


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 Post subject:
PostPosted: Tue Sep 30, 2008 1:51 pm 
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Did anyone notice that it said, "I see you."


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