Ok if I understand, here is my idea,
Realism + MMORPG + Hack and Slash Real Time Fighting + Gigantic World with lots to do = The most addicting game ever
When I say realism + MMORPG that means no levels (just guesses), no 'you hit for 127 damage' messages, no unprogressing storyline, and no monster levels - everything like levels and damage dealt is guessed.
Hack and Slash with a MMORPG would create a very nice combination in my opinion, it prolly would attract more people as well.
A gigantic world with lots to do should be self explanatory... with lots of cool areas (floating castles, alternative dimensions, spirit realm, underworld, god realm, mirror realm, the glades, forests, the skies, desert, light worlds and dark worlds, caves, mines, ocean world, etc...), with lots of Quests that ARE NOT tediously boring and don't give you retarded rewards, with a lot of weapons, monsters, secrets, spells, scrolls, etc...
Now, for it to truly be my dream game,
The Races would include three humanoids with a fourth humanoid race from which they all descended from. The Races would include three beast races with a fourth one from which they all descended from.
To level up and become stronger there should be multiple paths to achieve such things, your skills should not be limited by anyone, if you want a skill, beg a master to teach it to you or something.
There should be a limit of the body, from where the player should realize that they cant become any stronger, untill they reach ascension or a more godlike state, then they should level up until they realize the limit of ascention.
Mortal -> Ascended -> God -> Archgod
Weapons should be able to be enchanted with a power (extra magick damage) / transfused with a better element (which would make the weapon stronger and have more ability for enchants) / binded with a soul (to make the weapon be alive and be able to fix and upgrade itself) / something else...
Gods and Archgods should only be allowed to realease minimal power in the realm of mortals.
Ummm... I am tired of typing.
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