Basically you have to tell source (the engine) explicitly that you want transparency to be enable and you can't do that with the usual format (png).
The .vmt file is basically your image and the .vtf (you can open them with notepad) is a file with the instructions on how the engine has to interpret the .vmt. It is there that you say you want transparency.
Well, actually I have yet to try to make a transparent spray... I'll get to it tomorrow evening (hopefully) and give you a nice tutorial to work with ;)
Frostflame wrote:
If you send me your picture, I can use this tutorial and make your image with a transparent background. I understand most of what is said in the tutorial. But the tutorial is about team fortress, so I don't know if it works in CS:S... We can still try ^^ *remembers all the bad jokes we did on a server on CS*
They run on exact the same engine, so there shouldn't be any problem.
Quote:
BTW, I checked some other tutorials and they all talk about photoshop and ftvt programs o.O, so I don't think a background color works.
Nope :P (if it only were that easy...)
fastchapter wrote:
I have several, several sprays but I'll romp over to the folder and rifle one out. I'd think it'd work between TF2 and CS:S seeing as they both run through the same Steam interface and use the same physics engine... similar, no?
Source is the engine that runs both TF2 and CS:S and a whole bunch of other games. Steam is the distribution platform and has little to do with the game after launching it.