Eon Icefire wrote:
Never played one. Tell me, what was 1 and 2 about, and like? And obviously you havn't toyed much with oblivions customization or mods...
Fallout 1 is considered one of the greatest RPG's ever made, and Fallout 2 was Fallout 1 only bigger (and sadly, took itself less seriously).
Essentially, you play a character in a bombed-out, post-apocalyptic California and Nevada. Mankind largely survived in underground vaults, which are all set up with the "of the future" art deco styles of the 1950's. There's this sort of wry humor all throughout the game, which is part of what makes it so endearing. In Fallout, you're the Vaultdweller, who is selected to leave your vault and venture on the surface to find a controller chip for the water purification system of the vault (Vault 13), which has recently failed. On your journey, you also get to save the world (well, save humanity anyway).
Fallout 2 is even more expansive. You're essentially a descendant of the Vaultdweller from a podunk village in northern California. You leave the village because it's dying, and you're looking for the device you need to save it (a GECK, or Garden of Eden Creation Kit), but of course the story doesn't end there. In this one, you can do all kinds of crazy things, like join the mob, become a prize fighter (and probably get your ear bit off :P), or get married. It's much bigger than the original Fallout, but I didn't find the story quite as compelling.
They're spectacular games, with a solid system behind them. And since they're available for a pittance these days, you're cheating yourself out of a good time to not look into them. I love the way the party is handled and that you don't even need one if you don't want one (I tend to prefer to play RPGs without a party). Unlike Baldur's Gate (this was something about BG that really irritated me) the other members of your party have their own skills and do their own thing. You can give them orders, but you don't control them (and likewise, people don't approach them when they're supposed to talk to you and you don't get magical control of their minds to speak your words). But since they've got various skills, you can have them do things (like, say, bypass locks) that you might not have the skill to do. It took many years for other gaming companies to do things like that.