Twokinds ARCHIVE Forums

This forum is for the preservation of old threads from before the forum pruning.
It is currently Sun Apr 20, 2025 11:45 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: About shading anime characters...
PostPosted: Sat Oct 08, 2005 1:06 am 
Offline
New Citizen
User avatar

Joined: Sat Oct 08, 2005 1:02 am
Posts: 37
Is there any certain things to look for when trying to shade clothes or faces on a character? I understand to have shades for only areas corresponding to the source of light, but what about the foldings in clothes that we seem to see in this comic? I am only about to the 10th strip in...maybe the one where Flora was thinking of marrying Trace, and even though the drawing may not be as good as it is in the current day comic, its all I need to know in order to draw for my flash animes...course theres the obstacle of lazyness but you let ME worry about that :lol:

http://photobucket.com/albums/y53/Typhe ... eBody2.jpg

As you can see this is al I have...I havn't drawn in the second arm yet because I want to finish up some things first. I would be able to progress much faster if I know proper shading techniques.

PS: I checked the tutorials on shading but the first one didnt work and the guy in the second one only focused on hard core anime stuff...NO WAY DUDE! :shock:


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 08, 2005 11:17 am 
Offline
He Who Makes Catgirls
User avatar

Joined: Fri Dec 17, 2004 6:02 pm
Posts: 2574
Location: Virginia
here look at this-
http://www.deviantart.com/view/21910338/
The light source is in the back-- that doesnt mean none of the things in front have no highlights- the light will "roll around" a but and highlight around the object. Also the face isnt flat- so that bit of white under the eye on the cheek is also getting hit by some light- other spots like that are being hit by light that is reflected (also why that whole side isnt really dark-

As for the clothing- you have to study it yourself- remember- at joints and seams theres going to be some folding cloth-- folded areas of cloth often picks up a bit of a highlight (notice the highlights on the folds on his arms- they follow the wrinkles and folds- while under them its darker.

If the clothing is TIGHT- the shadows will move with the curves in the anatomy- if its loose there will be lots of baggy wrinkles and thus lots of shading and highlights- if they are wearing rather straight clothing - there has to be wrinkles somewhere-- make sure you draw them- notice how clothing falls and gets pushed around- there will be at least a couple of wrinkles or folds- if not then your a paper doll!
Heres another picture by the same artist with a light source coming from the left front.
http://www.deviantart.com/view/22375741/

Hope this helps


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 08, 2005 2:04 pm 
Offline
Grand Templar
User avatar

Joined: Fri Feb 18, 2005 10:33 pm
Posts: 1559
Location: Hurricane Central
Sage pretty much summed it up. In general you have your base color, your highlights, and your shadows for that sort of coloring. So 3 shades per color. Understanding how light works/bends/stretches...really influences how well you'll be able to shade. Best statement made by Sage, "The face isn't flat" lol. Really, most of what you're shading is never flat. Even swords aren't flat. Understanding how clothing bends and folds will help you shade that. Personally I still hate drawing and shading clothing. That could just be me.

And Sage, that second link is funny lol.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: Google [Bot] and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group