Ayami wrote:
Woot! Another 3D person.
That said, I doubt you will get a free version of any decent 3D programs through official channels. Now, if you have the right contacts and know where to look..... *coughs*
I am curious... What do you mean when you say it is lame with Cameras? (Keep in mind I never used what you are using)
I don't know how much you know in 3D, but I'll just say something before I rant on those camera :P. First there is the camera in space (X,Y,Z) that looks directly to the root in space(another X,Y,Z). With MOD tool I found 3 different types of cameras (just one in the recent version). When you have nothing selected, you turn around the root, and the root doesn't change is position in space.
When there is an object selected, it's kinda hard to explain but you can turn the camera ..... let's see, take the object and make it like it was a sphere (even though its a cube or whatever) the camera will always change from where the center of the object is, the camera will change place accordingly (does that word even exist O.o) between the root and the middle of the object (the root always change positions, so you can't really go where you want easily.
Third type of camera (two wasn't enough :x ) depend of where the polygons (or points) are selected, it takes the average of those informations and make it a center, where the camera and again the root move.
Well, I hope I didn't lost you too much (tried my best to explain those cameras). It's just that the only good camera they give you is when you have nothing selected, which is not really interesting when you're dealing with a complex object :(
Edit : After reading this block of text again, I decided to make something less complicated. If there is something selected in the scene, the camera and his root change depending of what is currently selected.
And fastchapter indeed gives good advices ^^