--NOTE: if you're not in a mood to read, skip to the next dashed line.-----------------
Legend has it that, once upon a time, the four tribes of the world, the Clavats, the Selkies, the Lilties, and the Yukes lived together in peace, in an ancient citadel known as Rebena Te Ra, far to the north of our world. There, a great king ruled justly over his many subjects, and life was prosperous.
One day, a great meteor fell from the night sky, red and awful to behold, it flew straight towards the earth, it's blue spikes glistening with insane beauty.
The world was in tumult as the meteor crashed, sending the great blue shards over the land that once knew peace and, after this, would not see anything but misery for years to come.
The world began to change, the air becoming poison, and the King sent emissaries to the blue shards and the meteor to try to discern what had become of their world.
The Selkies had, for the most part, chosen a perilous path that seemed to take them through the swamps to the south of the Citadel. Why they chose to do this, nobody knows, but they were never heard from again.
their way blocked by the mysterious gas they labeled "Miasma", they just made it to the shards, some dying of poisoning, to find that the air was cleaner near the blue shards. They began building settlements immediately, for they did not have the numbers to return to their king, and soon all but forgot their royal duty, for the chance to live peacefully once again shone before them.
What became of Rebena Te Ra, you say? It slowly died, having no crystal of its own, it's occupants dying much like Tida did, many years later, full of hope that their people would soon return with some cure for the air of death -- the miasma.
Soon, The villagers began to see that their crystal's shine was fading. Taking small pieces of it with them, they scoured the land for a possible answer.
A small boy came back with a bucket filled with a strange liquid. He said that this could be used to restore the crystal. the villagers, at this time willing to believe anything to save themselves, applied the liquid -- they were the first to call it "Myrrh" -- and the crystal shone brightly once again. Thus the ritual of the caravan was born, set to recover and return with enough Myrrh for the crystal to shine another year.
Such had it been for decades, when a caravan from this very town, Anxious to provide for their village, traveled the world for the miracle liquid, and found a path to the very meteor itself, snowed over from the ages and no longer itself a threat, but miasma issued forth from its crevices. Venturing inside, the Caravan encountered a great and monstrous parasite, terrible in its power and horrid in nature.
It was an epic clash between heroes and monster, good and evil, worthy of song and dance even nowadays, as you may have heard. The battle itself is unclear from the history books, but the result we do know: The heroes overcame the great beast, clearing the land of the awful miasma and bringing peace once more....
...or so they thought.
Though the parasite was indeed no more, the Miasma returned, greater and thicker than ever before, a few months later. Fortunately, the villages still had the crystal's blessing, and were spared still from the miasma's wrath. Thusly we live to this day, still encased by the prison our ancestors fell victim to.
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This RP is set in, as you may have guessed, the same world that Crystal Chronicles is, only some 70 years after the miasma was ridden from the world. The miasma has returned, claiming the world once more, and the old practice of caravans collecting Myrrh is still used.
Guns have just begun to be developed, but are unreliable, inaccurate, and reserved for last resorts by the town officials only. For the most part, the world still relies on magic, bows and melee sources to get the job done.
Players will (hopefully) start out in the village of Tipa, where they will be hearing the story above from a moogle. Starting in Tipa is not required, but is heavily requested, as it shall be the only town looking for replacements to their caravan.
Bio format:
Name:
Gender:
Race: (Clavat, Yuke, Lilty or Selkie.)
Age:
Physical Appearance:
Personality:
History:
Family Trade: (if applicable)
Hometown: (Alfitaria, Marrs Pass, Tipa, Leuda, Shella)
Spells known: (you may have only one to begin with. Choices are Fire, Blizzard, Thunder, or Cure.)
I will be playing as the Caravan's moogle, who is coincidentally telling the other players this story. I'll also be writing periodic "Journal entries" summing up on what's happened so far during the RP. In this manner I can oversee and intervene on the story as needed without interrupting it.
And for those of you who know nothing about the world of Crystal Chronicles, here is a link you may find helpful:
http://en.wikipedia.org/wiki/Final_Fant ... Chronicles
Characters approved so far:
Kat (F) Selkie, Optix
Chris Drakeson (M) Clavat, Optix
Dekku (M) Yuke, JDS
Baroque Stelhelm (M) Lilty, CMB
Sophia Tellsdale (F) Clavat, CMB