Fred ran frantically inside the mansion for the door, and pounded on it, "Let me out! LET ME OUT!" He screamed at the top of his lungs, then a hand reached out from the door and grabbed him, slowly pulling him into the wall, inches at a time. How could this happen? he thought, this was supposed to be an average mission, find out why Mr.Tucker had disappeared inside the mansion. First they had started out in the ballroom, and found nothing, then they had gone upstairs and still there were no clues. finally they had gone into the attic and all hell had broken loose. First a man, dressed in the most ridiculously fake vampire costume, had walked out of the shadows and grabbed Daphne, then bitten her savagely on the neck. He then threw her to the side, and chased after them. They pelted down the attic steps, and found that the house was different..... Bigger. The rooms had changed, and the doors were locked. After Daphne, they lost Velma to a strange thing with snakes for heads, on look and it and turned her to stone. Fred, Shaggy and Scooby, had run down the stairs, when they were attacked by a strange man, whose body was covered in fur. he tackled them off the stair-case and they fell to the floor. Fred had kept running. As he was absorbed into the walls, his last thought was, It was Real, it was all REAL!, His last cry echoed throughout the house, followed by a loud creaking sound, to the discerning ear, it sounded almost as if the house...chuckled.
This is the opening scene for the RP, You can be anyone you want with any training you want. Be warned as those that were rained to deal with the paranormal will not have any more chance of survival than anyone else, deaths will be either spectacular and sudden, or affairs that last pages, ending only when you reach the Door. Your mission is to survive and get out of the house. Alive.
Character sheet:
Gender:
Name:
Age:
Appearance:
Working Background: What are you skilled in?
Why you went to the house: This can be anything from being hired to be a plumber at the house to being a detective looking for the conclusion to the case of the disappearance of Mystery Inc.
Equipment: Wrenches, guns, lighter, rope, any and all will be your salvation or damnation.
Heirlooms: What special relics do you carry around as gifts from your grandparents or uncles or family in general? (I.E. Silver cross, small ampule of holy water, crystal monocles said to see through fay illusions? Whatever you can think of. Within reason, no plumber carries around an enchanted claymore to work.)
Knowledge: Has your character ever read a fantasy book? Does he/she know what the Baobahn Sith are? Does it know Vampires are allergic to garlic, and Werewolves intensely dislike silver? If it doesn't know these things, it won't help him at all to be armed with a stake-shooting mini-gun against a vampire. Might as well try to fight a Werewolf with cheese if he does not know what its weakness is.
Monster sheet:
Name: (Darth Sithicus is out.)
Gender:
Appearence:
Basic Monster type: Ie, werewolf, vampire, Slime monster, skeleton. etc)
How you got into the house: The house is basically a portal to the other dimensions, and resident monster can be pulled from wherever it wants.
You could be a famous Vampire in your dimension, and the House pulled you out to eat some pesky kids, Whatever you can imagine, limits on powers will depned on character.
How long have you been in the house:
Equipment: Nothing, nadda. Bupcas. You have the clothe on your back and your natural weapons.
Rules:
I am Gm my word is absolute when I say it is.
This being said, it is a battle to see who can survive between a haunted house and thyself so you can argue some stuff.
Auto-hits are fine, but remember that you are a normal human, so, no picking up and hurling steel girders.
Autohits, if applying to monsters can also apply to you.
Depending on the mood that is set, you may be able to resurrect some of Mystery INC, unlikely though.
Anything I missed?
If it is well-received this will be up either Sunday, or Saturday.
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