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 Post subject: Chasing Storms (ooc/signup)
PostPosted: Fri Aug 01, 2008 6:38 pm 
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Templar
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Joined: Sun Mar 23, 2008 2:03 am
Posts: 382
Location: Among the ashes of the future
Alright, before I get to the story, I'm going to put down the rules and a few things to know.

Rules

1. Fair rp: No godmodding, heavy auto hits, controlling anothers char withou permission, being unable to take a hit, such things as those.

2. One character, this is Cause I allow npc's to step in at any time, so as such you can have companions and that that you rp in your posts, but make sure that your char is more or less the main focus.

Considerations, Things to Know.

1. I try and improve rp and set up entertain scenarios to help people better rp, As such I encourage you to write a fair sized post, checking grammer and spelling too. I understand typos and that sometimes short posts are the only real possibility, but do make an effort.

2. I keep odd hours, and as such, I may be slow on posting, so please understand if I, or anyone else hasn't posted in a while, or gets a couple pages behind.

3. I'm in Multiple Rps
A. Awakenings-GM
B. Tides of Twilight-Gm (Dead or Dieing)
C. Redmption-player
D. Queng Fen Tournament-Player (currently Inactive)

4. My rps are always open for new rp, it is never too late to join lest I consider the rp to have too many people.

5. I'm terrible at noticeing I have Pm's it is much easier to contact me via an Im.

6. I'm open to people changing and refinining their chars as the rp goes, as long as it makes sense and doesn't conflict the things that have already happened, and this goes for all my rps.

7. I will also refine the story and race traits as the rp goes on.

Setting: A fantasy world setin more victorian times. Swords and daggers are still prevalant over guns, but guns are in existance. They are fairly powerful, but have a terrable reload time, as one as to pack the powder and insert the lead ball and such forth. The story will be set in a county of a bigger country. It holds the main city, another smaller one, and several villages, not to mention open country and forest. Magic exists but will be further explained in the race section.

Races:

Human: No need to explain this.

Witch: A form of human born with blood that allows them to weild magic. While not strictly female, the females outnumber the males nearly twenty to one. Witches tend to have red hair green eyes and pale skin, though others have been born otherwise.

Warlock: Male or female, they two can weild magic, but nowhere in the degree that a Witch can. Illusion is what they specialize in, often making a living as entertainors or thieves.

Vampires: There are three forms of a vampire.

Living Vampire: A thirst for blood, pointed teeth, stronger, faster than a human. Their bites cause pain to be rendered as pleasure, and they can bind a person to them, blurring there will and being able to cause reactions in them from a distant, often dropping them to their knees in desire and pleasure.

UnDead Vampire: Beings that give vampires their bad reputation, manipultive, bending and twisting them for their pleasure. They are stronger than a living vampire in every aspect, are even able to bespell a person. But unlike a living vampire they are not as accepted in society, nor can they walk under the sun or stand on hollowed ground.

Energy Vampire: A living vampire that has evolved, so to say. These ones like their undead cousins are stronger, faster, and can live as long, well as long as they can, giving that they are not beheaded or such forth. But they are nearly passifists and are the most accepted in society. They can worship freely, walk under the sun. While they can drink blood and do the other things that a vampire can, they prefer to siphon physical energy from a person, for that is all they need. This often knocks out a person, but leaves them otherwise in perfect help, A kiss is all that is needed.

Werecreature: A being that can transform into an animal, whatever that may be. They are given to obtain superhuman qualties when in human form related to the creature that they are. There are two types of these.

Feral: A were creature that cannot control when they transform, nor remember what happened during there time as the beast. These ones are sought and killed.

Non-Feral: One that can change at will, remember what happened during their time as an animal, they are in complete control of themselves, Accepted by society.

Demons: Beings that come from another realm. They good and bad, each one, much like any human.

Types:
Cubi: The seducers, able to change form, sex, coloring. Much like an energy vampire they need to feed upon physical energy, but a kiss is but a snack for them, intercourse is the best way, though they have the advantage of slipping into one's dreams.

Elemental: Beings made of an element, though they can appear to be human and contain themselves, when unleashed their elements extend from them like living entities.

Psychic: A being that while looks human, is a demon with powers that extend from its mind.

Magic is divided into Four types.
Elemental: Calling down lightning bolts, throwing fire, causing earth quakes, etc etc.

Alchemy/Herbology: The art of taking existing elements, adding a bit of magic, to make something new, to transform it. Often found in the making of potions from plants.

Arcane/Ritual: The magic of time past, its true power is thought to be lost in the past and not many are willing to devote themselves to it.

Ethreal: This is the most far reaching, it covers all other forms of magic that are not covered by the others, and even crosses the borders at some points in comination magics. Many a witch beleive this is where true power lies.

Story: In the city of Athreal rests the seat of the coven. An institution that has stood for many a year. When someone seeks a magic they cannot do, this is where they go. All other witches are considered novices, especially since they have no acess to the grimores that the coven posesses. For many generations the coven has been led by a single witch, always of the Stray family, for they are always the strongest. They took in any witch willing to join, and helped out those in need around them. But recently, the leader died, and her daughter was far two young, only eleven at the time. The circumstances were questionable, but still, the secondary ruling body, the consule of elders, took charge, at least till the heir was of age. But as the seven years went by the elders grew to covet their power, and before the heir could pass her exams and be declared a full grown witch, they banished her for some small offense, blowing it out of porportion and claiming that her studies in arcane magic would only weaken the coven. The heir, seeing this as only the first step in many for the elders to seize power, left without protest. But several nights later, while a storm raged, she snuck into the coven and stole the keystone Grimore, where all the knowledge of witches past, had been laid down. The spelled paged containing every spell ever performed.

CS

Name:
Race:
Age:
Gender:
Height:
Weight:
Occupation:
General Description:
Special Items:
Story:
_____________________________________________________________

Name: Bellatine Stray
Race: Witch
Age: 18
Gender: Female
Height: 5' 7"
Weight: 104 lbs
Occupation: "Special" Bartender.
General Description: A slender build. Well porportioned for her size. She has curly brown hair that falls to the middle of her back with honey highlights, gold flecked green eyes, and freckled pale skin. She loves her black dresses and almost as a rule they are revealing of her form.
Special Items: A raipeir that she knows how to use, and the Keystone Grimore, though only she knows she has it, other suspect, but none know for sure.
Story: She is the Heir, read above for more info.


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 Post subject:
PostPosted: Fri Aug 01, 2008 6:44 pm 
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Grand Templar
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Joined: Mon Jan 07, 2008 6:18 pm
Posts: 1960
Location: austin, texas.
I'm in. Man, this is not going to help out the progress on my story. But ah well, David and friends can deal with it.


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 Post subject:
PostPosted: Fri Aug 01, 2008 7:04 pm 
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Grand Templar
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Joined: Sat May 17, 2008 8:14 pm
Posts: 1109
Location: Washington, U.S
Name: Lacerto verto (a variation of the latin words for lizard transformer)
Race: none-feral werecreature (komodo dragon)
age: 21
Gender: male
Height: 6'8
Weight: 207
Occupation: scribe
General Description: Unnaturally tall due to his komodo dragon side. His hair is green, medium-short length, and he almost always has a smile on his face. Lean build with some muscle on it, Lacerto typically wears a grey button-up shirt with brown pants. He is also unnaturally strong due to the komodo dragon side. When morphed, he grows green scales all over his body, as well as a powerful tail and long claws.
Special Items: A longsword with a crystal carving of a lizard on the hilt, passed down along the were-komodo line. The hilt is specifically lengthened to fit into the large hands of a morphed were-komodo. Also, note paper and a quill are always in his pockets.
Story: Growing up, Lacerto discovered a love of the written word, and was taught in the art of scribing upon his request. It was easy to find a teacher, considering that the were-komodos are one of the more influential noble families. When he was old enough, Lacerto set out on his own, determined to find an adventure worthy of being written down for all of time to see. While most scribes were content in writing down the adventures of others, Lacerto thought it better to be part of the adventure and have first-hand experience to write about.


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 Post subject:
PostPosted: Fri Aug 01, 2008 7:09 pm 
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Apprentice
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Joined: Sun Jun 11, 2006 5:37 am
Posts: 134
Location: In my room button mashing
Name: Noramros Pegason
Race: Non feral Werecreature (Fox)
Gender: Male
Age: 23
Height: 6 ft 4"
Weight: 12' 4lbs
Occupation: Hunter
General Description: Well build with strong sharp features, his shoulder length black hair has begun graying due to years of stress and worry about whether he can catch enough food in time. He wears tattered cloth pants with a brown shirt thats always open at the front revealing numerous scars.
Special Items: Hunting knife and bow with 12 arrows topped with stone heads.
Story: He has little knowledge of his people, family or even what his child hood was like, he has been a hunter for as long as he could remember and the stress is slowly eating away at him.

(Acceptable if not will change freely) xD


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 Post subject:
PostPosted: Fri Aug 01, 2008 7:24 pm 
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Grand Templar
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Joined: Sat May 17, 2008 8:14 pm
Posts: 1109
Location: Washington, U.S
I'm leaving for the weekend now, I hope that I get approved!


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 Post subject:
PostPosted: Fri Aug 01, 2008 7:34 pm 
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Templar
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Joined: Sun Mar 23, 2008 2:03 am
Posts: 382
Location: Among the ashes of the future
Yeah, lol, You're both cool, just add an age thing to your posts, I forgot to add it before, its edited in now on mine.... :oops:


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 Post subject:
PostPosted: Fri Aug 01, 2008 8:06 pm 
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Grand Templar
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Joined: Mon Jan 07, 2008 6:18 pm
Posts: 1960
Location: austin, texas.
say, the living vampires have the traditional sun weakness, correct?


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 Post subject:
PostPosted: Fri Aug 01, 2008 8:10 pm 
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Templar Inner Circle

Joined: Wed Apr 23, 2008 6:41 pm
Posts: 3779
Location: behind you, with a blade at your throat
i'm in this one for sure :grin:

two of the RPs that i was in died *eyes Drisk and Tetsuya* so i'll need another RP to keep me from waiting for other people to post for too long.

i'll have a sheet up soon, i'm working on it now. ((i'll try to stay below the level of details that i normally use))


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 Post subject:
PostPosted: Fri Aug 01, 2008 8:15 pm 
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Templar
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Joined: Sun Mar 23, 2008 2:03 am
Posts: 382
Location: Among the ashes of the future
No, they don't. In fact they love to tan just to prove they're not undead.


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 Post subject:
PostPosted: Fri Aug 01, 2008 8:37 pm 
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Grand Templar
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Joined: Tue Feb 28, 2006 1:11 pm
Posts: 1416
Location: The bridge of the Commissioner
Name: Turon Blank
Race: Vampire (Living)
Age: 32
Gender: female
Height: 5' 6"
Weight: 110lbs
Occupation: mercenary
General Description: waist length, straight dark brown hair, with white bangs, usually pulled back in a ponytail by a bright red scarf. Sea green eyes and a white scar from her right shoulder down. She usually wears a dark brown or black robe with a wide hood over a dark grey, low cut tunic and matching pants with a narrow black leather belt and light brown boots. black knuckle gloves
Special Items: 6ft oak staff with a small ruby inset on the top
Story: Bio: Born and raised in a small village by her father she left home very young, with a sack of stolen food, her clothing, a handful of coins and a dream. Small for her age of sixteen, those she approached for a fighting job either laughed at her or told her kindly to go back home where it was safe. Eight years of wandering taught her many tricks and outdoor skills and today- working as a body guard for a local merchant- she find only the odd use for them. Thirst for adventure is only spiced up in her employers torture chambers and she is keeping an ear out on the latest word of the theft.


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 Post subject:
PostPosted: Fri Aug 01, 2008 8:56 pm 
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Grand Templar
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Joined: Sat Mar 08, 2008 4:46 pm
Posts: 1203
Location: Where I'm least expected
Name: Oberon
Race: Witch
Age: 25
Gender:Male
Height: 5'11
Weight: 220
Occupation: Elmental mage
General Description: Silver hair, black trenchcoat, green eyes, white skin.
Special Items: A 8 ft sword-whip he is proficient in using, and a suit of leather body-armor, in case it accidentally hits him.
Story: Was born in a small village, and since he was a male witch he was ostracized, nobody ever like hi, and his parents abonded him. Eventually he came to the school and found a place he could live. Was a natural at the elemental arts, and when he came to the tower, he studied. He made a few enemies, and they became quite powerful, one day they kidnapped him and disabled his magic, he escaped, but trained to be ble to fight if his magic was taken. He always liked the Heir, and so when she was exiled he left and follwed her, when she stole the book he trailed after her, and is till doing so, he sees her as someone who also spent most of their time alone, and wants to find out how she dealt with it.


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 Post subject:
PostPosted: Fri Aug 01, 2008 9:38 pm 
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Grand Templar
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Joined: Mon Jan 07, 2008 6:18 pm
Posts: 1960
Location: austin, texas.
just so you know, it will take me a while to get the sheet up.


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 Post subject:
PostPosted: Fri Aug 01, 2008 10:21 pm 
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Merchant
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Joined: Wed Jul 23, 2008 12:58 am
Posts: 193
Location: Dark Flame Abyss... And I'm taking all of you with me...
Name: Blaze Shakaris(I'll use this name in every RP...)
Race: Mutt(mixed),part wolf demon and part human,turns into wolf demon when sepperated from his gunblade(Karakobaru)
Age: appears to be 21 but is actually more like 56 due to his part demon heritage he ages slower.
Gender: Male
Height: 6'3"
Weight: 180 lb.
Occupation: Gunblade specialist and mercenary
General Description:quick tempered and won't back down from a fight he looks like this:
Image
and in demon form he looks like this: Image
Special Items: Just his gunblade, Karakobaru
Story: Shuned at birth by both the demon and human worlds Blaze was forced to fend for himself. In secret his mortal mother had a gunblade forged in the fires of hell giving her life so that her baby could live a slightly normal life. But the deal went bad and the blade was cursed. On the day Blaze turned 20 he was given the gunblade by the ghost of his mother. Blaze then turned from his past and became a mercenary.




is that good?


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 Post subject:
PostPosted: Fri Aug 01, 2008 10:39 pm 
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Grand Templar
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Joined: Wed Dec 19, 2007 6:50 pm
Posts: 1960
Location: The people in the white lab coats won't tell me.
Honestly, I'm loving the world you've created. I even have a character swilling around in my head. But I don't want to take on too many RPs...

You'll get my character soon enough. Although, I might change my mind about playing.

Also, I have a few questions about Arcane magic:

Is all Arcane magic ritualistic in nature, or are there a few spell that don't require a ritual, or a ritual simple enough to perform within a few seconds?

Do the rituals require something like a circle?

Anything like a blood sacrifice? I know there would be a few that require one, but do all of 'em require that?

And, in general, what kind of effects does the magic hold? This should vary, but a general range would be nice.

And other such things that I'm sure will occur to me at some point or another.


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 Post subject:
PostPosted: Sat Aug 02, 2008 2:36 am 
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Templar Inner Circle

Joined: Wed Apr 23, 2008 6:41 pm
Posts: 3779
Location: behind you, with a blade at your throat
((i added personality as a category for my char. sheet. click on the sword for a larger image))

Name: Tobias ((Tobi for short))
Race: Incubus
Age: somewhere in the 350s
Gender: varies ((mostly male))
Height: 5'11" ((male)), 5'9" ((female))
Weight: 165lb ((male)), 147lb ((female))
Occupation: blacksmith ((occasional street fighter))
General Description: ((not in pictures: wings (back and head), and second sword)) RP Description: this is the basic image of Tobias in public (male image), he seldom shows his wings unless absolutely necessary, and even then he makes sure to hide his head wings so as not to let other people know what he is. along the lines of weapons, he carries another special sword with him in addition to his dagger and throwing knives.
Image Image

Special Items:
Demon's Fang: Tobias made this sword during his spare time on a slow day at work, his demonic essence is infused with it, allowing him to cut through solid objects such as stone like sharp scissors with paper. he can also deflect weak offensive spells and send them back to the caster with a vengeance ((the ruby inside the handguard is the source of the demonic essence.))
Grind Shoes: with some help from the village tailor and a specialist in magic, he made specially designed shoes with unbreakable metal plates in the center of the sole where his foot arches up. these shoes allow him to grind on surfaces with ease.
Story: around 325 years ago, he learned that he was an Incubus when his wings sprouted from his body on his 21st birthday. people distanced themselves from Tobias, thinking that he may try to kill them one day. despite this, he stayed true to his human lifestyle, and lived his life to the fullest. it wasn't long until he realized that he had to have sex quite a bit more often than he had to before his wings came out.

so far he's been living fine, aside from the heartache of watching mortal friends age and die around him. he currently works as the local blacksmith for a village resting near the main city, but on occasion, he can be found competing in an underground fighting league.

Personality: Male: a bit of an overconfident daredevil at times, he lives life without regrets, and likes to take risks, which usually result in him breaking something. Female: a flirt, she can get guys to fight each other for no reason if she felt like it. she plans her moves carefully, and waits for the time to strike. ((Tobias rarely changes into a female)).


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