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 Post subject: Lords of Vester- retry (Sign-up)
PostPosted: Tue Jun 19, 2007 10:30 am 
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Rule Nazi Stormtrooper

Joined: Thu May 19, 2005 7:12 am
Posts: 1510
Location: Oppressing the populace
Teh Rules:

1. No Godmodding, ESPECIALLY in PVP, if there is any.

2. No metagaming. That means you act on something you know as a player, but don't as a character. You can know about someone's dark and secluded past if you ask them ooc first.

3. You need to be an good write. Otherwise no person can grammar your words or stand under what you saying. (Trans: Grammar is important. Use it.)

4. If you're unsure about a post breaking the rules or not, bring it to me. PLEASE NOTE: I am the final judge, no ifs, ands, or buts.

5. No copyrighted items, no characters that look curiously like a copyrighted character, yeah you get the point.

6. No Bunny Jacking. That means taking control of someone else's character without their permission.

7. No rp jacking (Long two-person soaps, overly massive, monologue-based side stories, and the like)

8. Please try to give your character an original, refreshing background so we will not have to deal with yet another whiny emo kid with a sword, or any other [censored] antiheroes some acne-infested iPod-plugged goth could churn out. Get some original, in-detail bios. I don't need or want unoriginality in my rp, and frankly, if you don't want to be original- I don't want you here.

9. If you have got real life issues that you base your character off of somehow, absolutely no one wants to know about it. We are just fine thinking your character is a work of fiction, we have absolutely no problem with being deceived about that, so leave us alone!

10. If you're gonna fight with another character, be realistic. Though we don't allow godmodding, there are times when one character can't beat another, and there are some characters that are just plain superior to others- not necessarily better in every way, but they have the advantage. Doesn't make your character inferior in any way.
Nor does it necessarily mean that those players are godmodders- just because you decided to use that big weighty buster sword in one hand does not mean that your opponent is just auto dodging. It may just mean you're too slow.

11. We don't have a stat system, so in the unlikely attempt you have a pvp fight, you're either going to have to prescript or just go by creative writing.

12. You pretty much shouldn't be doing anything outside of Vester's rules without asking me about it first. There are very rare exceptions, mind, so chances are, if it's not from here, I don't want it. So just to make a list-
-No Chakra
-No Chi
-No Castor Shells
-No Phasors
-No Force Powers
-No Tron Discs
-No Demonic powers
-No Timber Wolves

13. Keep your characters in character. Vester's culture is almost totally racial, so the races listed later will give you a general idea on how your character might be or not be.

You might wonder why I'm trying the same rp again. There's alot of reasons.

For one, I've decided to scrap the stat system. it's needlessly complicated, confusing, and pretty damn boring. Also, my entry post seemed to be a little off, and didn't give a chance for alot of people to join. The one I'll be using this time will have everybody in the same place, going to the same destination. PVP will be set on looser rules that will give you perfect freedom with your character.

14th and final: Your bio needs to say a significant bit about your character's past. If you'd prefer not to reveal your character's life story, that's fine, but you've at least got to tell about why he's coming to Chortal Point.

If you signed up earlier, just c/p your character sheet here, minus stats.

SO! I'm retrying the rp here. Basic notes: The Azerians have tech beyond modern. They're mostly energy based. The Accarians are using medieval to semi-industrial tech (very basic steam-powered machines and such) and alchemy, which is explained later.


I'll start within a week if I've got at least three other people to play with. (Kat, Blaze, Yash, I'm lookin' at you.)

Plot:
As Alchemy and Science were studied with equal diligence, for the first time the two sciences combined their understanding to create a portal, in hopes of reaching the lands overseas. They met at the intersection between the three nations- known as Chortal Point. But where they found themselves was somewhere totally different. As the portal began to open, and dreams formulated over years were realized, there were forces beyond reckoning that worked against the Earth. An army of creatures beyond the most horrific imagination came pouring from the cross-creation. From their desired point –The ruins of the ancient city of Beijing, came monsters morphed by the forces that, so long ago, nearly destroyed the Earth. But there is something else about them- they are armed with weapons none had ever seen before, beyond the Azerian’s, Viramatran's, and Accarian’s combined…

The nations now must unite, or fall. So they erected an agency of many men, and everyone, from top-class agents to everyday men to cut-throat mercenaries came to aid the countries, with visions of glory to promotions to money. They banded together, and made the pilgrimage to Chortal Point.

The current year is 583 AA, After Alchemy.

Chapter One: History
This is the record of the three neighboring countries Accaria, Azer, and Viramatra. About a thousand years before the rebirth of alchemy (historically known as renaissance d’alchemie), Accaria ruled approximately half of the continent now known as Vester. It was exceedingly powerful (even more so than now) and had many wars, losing only one- but that was the only one it needed to lose.

In those times, there were mighty weapons that could lay waste to entire kingdoms. They were kept well in check by a joint effort of many nations until the year 246 BR (Before Rebirth), in which a great war occurred.

Entire countries were utterly obliterated. Flesh, bone, steel and sinew was all alike turned to ash, and blown to the four winds. The oceans boiled in their pain, and the land was seared.

Few survived by going into neutral nations. They stayed there until their scouts reported the lands suddenly cleansed. At first, the accounts were dismissed, but soon, men took their families to see their homes, not seared desert wasteland (or “fallout,” as it was called) but lush, green, and plentiful. It was restored by the renewing of an ancient art- alchemy.

And so many renounced the Old Ways- the ways of great metal beasts, Arrows of fire and smoke, and rods of lightning, for the new Alchemy. However, some did not.

As men began to settle, Azerius, a man of powerful influence, decided the Old Ways should be remade. And so he took careful note of all the things the ancient Accarians wrote, and learned much of their ways, and took his learning to heart.

But this angered his neighbors, who eventually feuded with him. This war between Old Way and New lasted many years without any sign of one side winning against the other- until finally his neighbors simply left to the far reaches of Vester, in hopes never to see Azer or his household again.

Many years passed, and the countries grew. The Accarian Empire resides to the East, and knows much of the Reborn Alchemy- The pious Virmatrans reside in the Northwest, and know much of gods old and new. And finally, The Princedom of Azer, separated into provinces (each ruled by a different prince of the line of Azer) which all meet at the ancient city of Lazingliz.

--

Map:
Image
--

Chapter Two: Sign-up.
The Reborn Alchemy created new creatures that roam the earth, with the same way of thought as Man himself. Though long ago hunted in Azer and Accaria alike, they are now relatively accepted as peers to humans, or at least, close runner-ups. Some are even viewed as superior.

The Beastlings: Their original name less derogatory, the Beastlings are a cross between man and animal. There are many different types, and while some are sentient and (usually) docile, others are stricken by madness (Usually anthropods) and attack almost anything that lives. Even though violent racism is now illegal in most areas of Vester, Beastlings usually live in city ruins from the old war, though a few do attempt to live in more civilized areas. They are usually secluded and xenophobic.
Beastlings value simple lives with a sense of permanence, and try to lead those lives as best they can. While some will take up Alchemy, almost none take up Science, since they are mostly native to Accaria. It's a rarity to even see a Beastling leave his hometown- but, since they are a player race, it's obviously a possibility.

The Neph: Neph are said not to have been created, but resurrected. The Neph were created by Viramatran ritual . They stand six to eight feet tall, and are said to be the crossbreed between man and things above. They are said to be capable of divine things, including healing even the most grievous of wounds, and are also considered the finest warriors in all of Vester.
Neph tend to be explorers, solitary knights, or even religious zealots, but they are very rarely interested in either Alchemy or Science, nor will they be swords-for-hire or cutthroat villains. Neph can be villains- but they are often calculating, cruel, and have their sites set on big fish. They are not petty criminals.

The Durich: The Durich are cross between man and machine. The Azerians have only managed to perfect the strange art of creating Durich with normal humans, thus there are no Beastling or Neph Durich, though some underground experiments are suspected to make those possible. Durich can have parts of their body replaced as tools or weapons, or have tools or weapons added on. Some are also modular.
The Durich are often very intelligent and calculating. They make excellent Scientists, and primarily use their minds to further their ends. However, the machine differs with the manufacturer, and so some can have their brains dulled to become something closer to a war machine.

Humans are also available Player Characters.

Oh yeah: Viramatrans are pretty much neutral when it comes to Alchemy or science, so they're the only ones that can have a mix. make sure that you state your character's origins in the bio, they're very important. Techish characters will usually come from Azer, Magic/Knightish ones from Accaria.


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 Post subject:
PostPosted: Tue Jun 19, 2007 3:30 pm 
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Grand Templar
User avatar

Joined: Tue Feb 28, 2006 1:11 pm
Posts: 1416
Location: The bridge of the Commissioner
Name: Rattrap Gonzales
Age: 42
Gender: Male
Race: Durich
Items: steel and flint, sleeping bag, canvas sheet for a tent, a few cooking utensils
Natural weapons: .303 rifle built into left arm
Ambidextrous: Partially

Description: approx. 7"2' , 250lbs, mechanoid left arm, right leg (leg usually hidden under black jeans but arm is fully visible underwhite t-shirt, black vest combo) usually wears a dark blue, wide brimmed hat (think cowboy hat).

History: I've forgotten anything of my parents long ago, but I remember they lived in a small village close to the edge of the Far North, where I've been living since I left....I presume I just left anyways. Spent a lot of time alone traveling except to go into a village to pick up hunting supplies. Spent the night in the tavern a few months ago and listened to a messenger from Viramatra. Something about a request for fighting men. I signed his little peice of paper and I'm begining to enjoy Tamivar. not that I see much between the training.

Sound good?


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 Post subject:
PostPosted: Tue Jun 19, 2007 5:17 pm 
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Grand Templar
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Joined: Mon Mar 05, 2007 10:18 pm
Posts: 1139
Location: my mind... wow, it's empty in here.
Name: Rico Vialpando
Age: 32
Gender: Male
Race: Human
Armor: Plate and chainmail armor.
Weapons: dual katana

Description: 6'5", Silver hair, silver eyes. When not in armor he wears a pair of jeans, combat boots, and a trench coat without sleeves.

Bio: He's a merc, and that's the most you'll get out of him. He chose his own name, and his real name is unknown. He is fairly good at hand-to-hand combat, skilled with both his blades, very good with explosives, and is experienced with most types of guns, mainly pistols. He's ruthless in combat, and will show no mercy if pissed.
He came here mostly for money, but wants to have some fun as well. He loves fighting. He'd destroy an entire village for a decent fight. He works for anyone who can pay, so he has no alliances. The only thing he likes more than fighting is alcohol, and lots of it.


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 Post subject:
PostPosted: Tue Jun 19, 2007 11:55 pm 
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Resident Rule Nazi
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Joined: Tue Feb 15, 2005 3:52 pm
Posts: 1122
This character sheet has been reviewed and approved by the GM.

Name: Yash

Race: V'zanh/Android

Description:

- His body has a shiny, dark-blue color. It is completely bare, all that can be seen is the basic outline of a human. His head has a lack of a mouth, nose, and hair, along with his feet having no toes. His strange eyes are always glowing yellow, and on his back, six tiny lights run down the middle of his back, and they (both his eyes and back lights) glow different colors depending on his status and current emotion.
Click here to see an image of him drawn by a good friend of mine.


History:

His history is quite large, and rather than frighten everyone away from this RP by posting the whole thing, I'll simply link to it. Be advised, if you don't read at least some of it, you may find yourself doing impossible things to my character.

Click here to read my character's biography.


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 Post subject:
PostPosted: Wed Jun 20, 2007 12:02 am 
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Rule Nazi Stormtrooper

Joined: Thu May 19, 2005 7:12 am
Posts: 1510
Location: Oppressing the populace
godhand1514 wrote:
Name: Rico Vialpando
Age: 32
Gender: Male
Race: Neph
Armor: Plate and chainmail armor.
Weapons: katana, Buster sword.

Description: 7'9", Silver hair, silver eyes. When not in armor he wears a pair of jeans, combat boots, and a trench coat without sleeves.

Bio: He's a merc, and that's the most you'll get out of him. He chose his own name, and his real name is unknown. He is fairly good at hand-to-hand combat, and is skilled with both his blades. He's ruthless in combat, but is kind any other time.


A Neph would not be a merc, and a mercenary would not be kind. This wasn't anything
Also, buster swords are copyrighted, you can't use that in the rp.

I'm going to add some stoof real quick to rules to see if it'll help.

Blue62 wrote:
Name: Rattrap Gonzales
Age: 42
Gender: Male
Race: Durich
Items: steel and flint, sleeping bag, canvas sheet for a tent, a few cooking utensils
Natural weapons: .303 rifle built into left arm
Ambidextrous: Partially

Description: approx. 7"2' , 250lbs, mechanoid left arm, right leg (leg usually hidden under black jeans but arm is fully visible underwhite t-shirt, black vest combo) usually wears a dark blue, wide brimmed hat (think cowboy hat).

History: I've forgotten anything of my parents long ago, but I remember they lived in a small village close to the edge of the Far North, where I've been living since I left....I presume I just left anyways. Spent a lot of time alone traveling except to go into a village to pick up hunting supplies. Spent the night in the tavern a few months ago and listened to a messenger from Viramatra. Something about a request for fighting men. I signed his little piece of paper and I'm beginning to enjoy Tamivar. not that I see much between the training.

Sound good?


NO.

Between the rifle arm, blue cowboy hat, black jeans, and a bio that says absolutely nothing about your past or character...

Image

For some strange reason, you're 7'2"...why?
And "Rattrap Gonzales?" That's a nickname...right?


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 Post subject:
PostPosted: Wed Jun 20, 2007 1:02 pm 
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Grand Templar
User avatar

Joined: Mon Mar 05, 2007 10:18 pm
Posts: 1139
Location: my mind... wow, it's empty in here.
Ok, I'll fix it. And, no, a buster sword is not copy righted.


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 Post subject:
PostPosted: Thu Jun 21, 2007 1:12 pm 
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Templar GrandMaster
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Joined: Wed Aug 16, 2006 3:16 am
Posts: 771
Location: You know that voice in the back of your head telling you to slaughter them all. Yea thats me!!!
Name: Rein Silverwing
Age: 20
Gender: Female
Race: Beast, Female Artic Fox
Weapon: Dual katana type weapon.
Armor: medium tattered leather type armor.
Items: basic supplies. (Bandages, rations, water skin, flint, a worn map, blanket, cooking and eating items.)
Ambidextrous, Double-jointed

Description:
Height: 5foot 8inches

Hair: Silverish white, Length: down to shoulders: Right eye is covered by the hair well groomed yet still kind of wild hair.

Eyes: crystal blue.

Scar: Hidden claw mark.

Body shape: petite or skinny, small chest, Japanese look to face.

No or very short muzzle.

Fur covers her body with light grey at the ends. (Feet, hands, around the eyes nose and mouth. And the tip of her tail)

History: rein grew up for the most part in the outskirts of the bigger towns in a small abandoned human town that was long destroyed. Only a few like her lived there including her parents. She was taught at a very young age how to wield a sword and showed a knack at handling two at the same time. Her father promised that one day they would find her two katana's of her own like the pair her mother and father share. While there was always some sort of discrimination against beasts nothing normally ever happened that was of serious worry.

Rein and her family and friends would play like normally children in the fields. On day there was smoke coming from their village. Rein and the other children tried to run back to see what was going on. Unfortunate for rein she fell into a hole in the field and struggled to get out. When she was finally able to get out she saw a group of people of many different races riding away. Everyone in the village was slaughtered. Including the children. At this point she was 15. And ran into her house only to find her parents beheaded never able to get to their weapons to defend them.

Reins last action on that horrible day was to pack up things she could gather from the burning village and her parent’s weapons. She left that day in search of the people who took her life from her. For the last 5 years she has traveled the lands following rumors of villages that just disappear. during these travels she has met with many people and made a few friends oddly enough. Some who taught her how to use the basics of alchemy and some who taught her a few other tricks of alchemy that were a bit more advanced. Currently she is headed for the next town nor cause of rumors of the people she is after but a job for some cash as she is running low again.


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 Post subject:
PostPosted: Thu Jun 21, 2007 9:43 pm 
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Rule Nazi Stormtrooper

Joined: Thu May 19, 2005 7:12 am
Posts: 1510
Location: Oppressing the populace
Enter command
goto library/personnel files/00345J9.doc
00345J9.doc is classified. Please enter registration
NathanH.
Enter password
Password: *******
Welcome NathanH.
OPENING 00345J9.DOC...
FILE OPENED.

---
Agent #00345J9: Special Enforcement Bureau.

Name: Derek Mayhew.

DOB: 10/30/49

Gender: M

Race: Azerian Human, Durich hands and eyes. (c) ACT Inc.

Hair Color: Black

Eye Color: n/a

Residence: 712 Alessia Boulevard, Lazingliz, PC District

Psychological profile: Agent Mayhew shows signs of Mild to moderate obsessive compulsive disorder. Otherwise scores fine. Weekly dose of fluvoxamine suggested.


Bio:
Derek Mayhew’s first introduction to Azerian Military was when he joined the Carrius military in 567. He was plunged immediately into the Azerian Civil War- which was hardly a war as much as it was small skirmishes for this or that province. (At this point in time, Carrius was still the Second Prince of Azer, and aspiring for the position of First- some even say he wished to establish a monarchy over the entire country. However, he has not publicly announced any such plans.) He won a Stone Gauntlet for his outstanding use of infantry against Mech-based troops in the battle of Asagara, and also won a Great-Blood badge for his courage at Skelimar Plains, where he single-handedly fended off nearly a dozen troops.

Around 569, Provinces began allying with eachother, as well as Princes, making Dual Princdoms. Ultimately, Carrius was the only one without an ally- an effective odd man out. A massive offensive on the PC District of Lazingliz nearly annihilated Carrius’ hold on his province, and after a consensus was made of wealth, military might and overall public support, Carrius was no longer considered the Second Prince of Azer, but the Fourth.

Finally, in 570 The Contract of Azerian Stability was signed by all seven Princes, and now the province borders are ironclad. Azer, at this point, was a nation only in the loosest sense of the word, little more than seven neighboring city-states with relatively similar tech levels and ideals.

However, Paramilitary organizations were far from over, as nearly all the princes feared an attack from Accaria or Viramatra, and, of course, eachother. Whether their fears were unfounded or not, the secret groups remained.

Derek Mayhew himself was requested to join the UADC –United Azerian Defense Coalition- and eagerly accepted in 572. He quickly established a reputation as an expert marksman and selfless leader.

However, one year after his joining, Derek Mayhew was sent to capture a suspected political assassin, Bloodthorn. Bloodthorn was Accarian- a fact which would later rack international courtrooms for a decade- but it was finally decided that Bloodthorn’s connections had nothing to do with the Accarian Empire, and military threats soon dissolved into nothing.

In any case, Agent Mayhew only managed to save Prince Atheos –First Prince of Azer- by throwing himself on the bomb. This left him heavily wounded, causing his eyes to be burned out of use and dismembering his hands from his body. Because of his outstanding service, Derek was given Durich replacements for his missing body parts free of charge. He wears dark gloves and sunglasses from that point on, however, since Durich tech had yet to anthropomorphize their implants.

Agent Derek Mayhew is still in service today.

Agent Location/Mission:

******************************************************
INFORMATION CLASSIFIED
******************************************************
LEVEL ONE CLEARANCE REQUIRED
******************************************************
CHECKING USER ID…
******************************************************
INSUFFICIENT CLEARANCE. ACCESS DENIED.
******************************************************


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 Post subject:
PostPosted: Fri Jun 22, 2007 6:53 pm 
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Templar GrandMaster
User avatar

Joined: Fri Feb 11, 2005 10:47 pm
Posts: 661
Location: In my mind, I'm just a figment of my own imagination.
Name: Blaze

Age: 21

Gender: Male

Race: Wolfling

Hair Color: Green

Eye Color: Yellow

Home: N/A

Main Hand: Right

Personality: Reckless, Impulsive, unpredictable, but kind

Description: Blaze is a young male wolfling of light build, standing about 4’10”. While he might not be very strong, he can be rather agile, and very powerful with alchemy, specifically fire. He has mad green hair, moon yellow eyes, with a small cut under his right eye. After casting alchemy, his flamulation, or flame-like markings become visible, glowing for a short period of time. He wears a black sleeveless shirt and darker black loose pants, he never wears shoes or gloves, as he feels it interferes with his senses too much and is just too uncomfortable to begin with. He always wears a red bandana on his head and a necklace featuring a small glowing red gem, that when in battle he can channal his alchemy through.

History: He has no past memories prior to awakening alone. Blaze was the name bestowed upon him by the first friend he had, his true name and identity remain unknown. With his small stature and frail body, he wasn't suited for long hard physical bouts, he quickly took to books, swiftly learning to use alchemy, and becoming extremely skilled in it, even some secret arts... He's lived his life a lone wolf, taking whatever odd jobs he could find to make ends meet. Now he's been hired as part of a mercenary convoy in route to Chortal Point.


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 Post subject:
PostPosted: Fri Jun 22, 2007 8:54 pm 
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Citizen
User avatar

Joined: Mon Apr 23, 2007 2:04 pm
Posts: 90
Location: Somewhere... over the rainbow... way up high ¬¬
Name: Loeth Lowdeson

DOB: 06/28/56

Gender: Male

Race: Accarian's Beastling (Kea-sai)

Apearance: Black hair (fur), green eyes, slim and tall (1.85 m height)

Residence: Workshop in Salem, a small town far north of Aridus

Alchemy skills:
* Heat (fire alchemy) Concentrates a great amount of heat in the palm of his hand, since it requires Loeth a lot of concentration, he usually just use it when melting metals.
* Water summoning (water alchemy) Concentrate the water particles in the air in a single place, the speed in which this is done will depend on the humidity of the air. (Inspired in Blaze technique).
* Diamond skin (earth alchemy) Takes carbon from the carbon dioxide in the air and from his own body to create a layer of diamond over his skin (if he uses his family ring to canalize the alchemy, then he's able to do this faster or make a thicker or wider layer), he normally covers his left forearm, so he can use it as a shield.

Psychological profile: Intelligence over the average, certain degree of shyness when talking with others, specially in public; "overprotective" with his belongings; even though he's very fond to his hometown, he's very interested in traveling to Azeria some day, in order to study the so-called durich tecnology.

Bio: Loeth is a well-known blacksmith in his hometown, some doubt of his abilities because he's a beastling, but his outstanding works always prove them wrong. He has some alchemy knowledge that he usually combines with his crafting skills, but it's too basic to be used as attacks in battle. Due to his personality, he's not keen with fights, but if the battle is imminent, he won't doubt in using his falchion to defend himself. 12 years ago, his father and mentor, Lowde, perished from a rare heart sickness. In his deathbed, Lowde gave Loeth a silver ring with a black opal that had the family coat of arms carved in it, and since then, Loeth has treasured it and never takes it off. But in one of his travels to Aridus to buy supplies, the ring got theft by a human pickpocketer, who used oil to quickly pull off the ring out of Loeth's finger. Even though Loeth made a good run trying to catch him, he got away, but not without dropping a letter. Loeth picked it up after loosing the thief of sight and after reading it, he realised it was a letter from the thief's lover, who wished him luck in the Chortal Point's campaign. Too bad she refeared to him as "my love" and not for his name, but at least Loeth now knew where to go if he wanted to find this misterious thief and recover his beloved item. Loeth wrote a letter to his mother and friends in his hometown to explain them the situation, and then departed to Chortal point...


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PostPosted: Sat Jun 23, 2007 9:30 am 
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Rule Nazi Stormtrooper

Joined: Thu May 19, 2005 7:12 am
Posts: 1510
Location: Oppressing the populace
The name of the town shall be Salem. The Beastlings are called Kea-sai.


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PostPosted: Sat Jun 23, 2007 12:02 pm 
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Grand Templar
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Joined: Mon Mar 05, 2007 10:18 pm
Posts: 1139
Location: my mind... wow, it's empty in here.
So I'm guessing my characters good then.


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