Alright, before I get to the story, I'm going to put down the rules and a few things to know.
Rules
1. Fair rp: No godmodding, heavy auto hits, controlling anothers char withou permission, being unable to take a hit, such things as those.
2. One character, this is Cause I allow npc's to step in at any time, so as such you can have companions and that that you rp in your posts, but make sure that your char is more or less the main focus.
Considerations, Things to Know.
1. I try and improve rp and set up entertain scenarios to help people better rp, As such I encourage you to write a fair sized post, checking grammer and spelling too. I understand typos and that sometimes short posts are the only real possibility, but do make an effort.
2. I keep odd hours, and as such, I may be slow on posting, so please understand if I, or anyone else hasn't posted in a while, or gets a couple pages behind.
3. I'm in Multiple Rps
A. Awakenings-GM
B. Tides of Twilight-Gm (Dead or Dieing)
C. Redmption-player
D. Queng Fen Tournament-Player (currently Inactive)
4. My rps are always open for new rp, it is never too late to join lest I consider the rp to have too many people.
5. I'm terrible at noticeing I have Pm's it is much easier to contact me via an Im.
6. I'm open to people changing and refinining their chars as the rp goes, as long as it makes sense and doesn't conflict the things that have already happened, and this goes for all my rps.
7. I will also refine the story and race traits as the rp goes on.
Setting: A fantasy world setin more victorian times. Swords and daggers are still prevalant over guns, but guns are in existance. They are fairly powerful, but have a terrable reload time, as one as to pack the powder and insert the lead ball and such forth. The story will be set in a county of a bigger country. It holds the main city, another smaller one, and several villages, not to mention open country and forest. Magic exists but will be further explained in the race section.
Races:
Human: No need to explain this.
Witch: A form of human born with blood that allows them to weild magic. While not strictly female, the females outnumber the males nearly twenty to one. Witches tend to have red hair green eyes and pale skin, though others have been born otherwise.
Warlock: Male or female, they two can weild magic, but nowhere in the degree that a Witch can. Illusion is what they specialize in, often making a living as entertainors or thieves.
Vampires: There are three forms of a vampire.
Living Vampire: A thirst for blood, pointed teeth, stronger, faster than a human. Their bites cause pain to be rendered as pleasure, and they can bind a person to them, blurring there will and being able to cause reactions in them from a distant, often dropping them to their knees in desire and pleasure.
UnDead Vampire: Beings that give vampires their bad reputation, manipultive, bending and twisting them for their pleasure. They are stronger than a living vampire in every aspect, are even able to bespell a person. But unlike a living vampire they are not as accepted in society, nor can they walk under the sun or stand on hollowed ground.
Energy Vampire: A living vampire that has evolved, so to say. These ones like their undead cousins are stronger, faster, and can live as long, well as long as they can, giving that they are not beheaded or such forth. But they are nearly passifists and are the most accepted in society. They can worship freely, walk under the sun. While they can drink blood and do the other things that a vampire can, they prefer to siphon physical energy from a person, for that is all they need. This often knocks out a person, but leaves them otherwise in perfect help, A kiss is all that is needed.
Werecreature: A being that can transform into an animal, whatever that may be. They are given to obtain superhuman qualties when in human form related to the creature that they are. There are two types of these.
Feral: A were creature that cannot control when they transform, nor remember what happened during there time as the beast. These ones are sought and killed.
Non-Feral: One that can change at will, remember what happened during their time as an animal, they are in complete control of themselves, Accepted by society.
Demons: Beings that come from another realm. They good and bad, each one, much like any human.
Types:
Cubi: The seducers, able to change form, sex, coloring. Much like an energy vampire they need to feed upon physical energy, but a kiss is but a snack for them, intercourse is the best way, though they have the advantage of slipping into one's dreams.
Elemental: Beings made of an element, though they can appear to be human and contain themselves, when unleashed their elements extend from them like living entities.
Psychic: A being that while looks human, is a demon with powers that extend from its mind.
Magic is divided into Four types.
Elemental: Calling down lightning bolts, throwing fire, causing earth quakes, etc etc.
Alchemy/Herbology: The art of taking existing elements, adding a bit of magic, to make something new, to transform it. Often found in the making of potions from plants.
Arcane/Ritual: The magic of time past, its true power is thought to be lost in the past and not many are willing to devote themselves to it.
Ethreal: This is the most far reaching, it covers all other forms of magic that are not covered by the others, and even crosses the borders at some points in comination magics. Many a witch beleive this is where true power lies.
Story: In the city of Athreal rests the seat of the coven. An institution that has stood for many a year. When someone seeks a magic they cannot do, this is where they go. All other witches are considered novices, especially since they have no acess to the grimores that the coven posesses. For many generations the coven has been led by a single witch, always of the Stray family, for they are always the strongest. They took in any witch willing to join, and helped out those in need around them. But recently, the leader died, and her daughter was far two young, only eleven at the time. The circumstances were questionable, but still, the secondary ruling body, the consule of elders, took charge, at least till the heir was of age. But as the seven years went by the elders grew to covet their power, and before the heir could pass her exams and be declared a full grown witch, they banished her for some small offense, blowing it out of porportion and claiming that her studies in arcane magic would only weaken the coven. The heir, seeing this as only the first step in many for the elders to seize power, left without protest. But several nights later, while a storm raged, she snuck into the coven and stole the keystone Grimore, where all the knowledge of witches past, had been laid down. The spelled paged containing every spell ever performed.
CS
Name:
Race:
Age:
Gender:
Height:
Weight:
Occupation:
General Description:
Special Items:
Story:
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Name: Bellatine Stray
Race: Witch
Age: 18
Gender: Female
Height: 5' 7"
Weight: 104 lbs
Occupation: "Special" Bartender.
General Description: A slender build. Well porportioned for her size. She has curly brown hair that falls to the middle of her back with honey highlights, gold flecked green eyes, and freckled pale skin. She loves her black dresses and almost as a rule they are revealing of her form.
Special Items: A raipeir that she knows how to use, and the Keystone Grimore, though only she knows she has it, other suspect, but none know for sure.
Story: She is the Heir, read above for more info.
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